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Re: [BNW] Sneak Weak?
> > My group was talking about the Sneak PP. One of the players was thinking
> > about playing one, but it seemed under-powered to her/us. <snip>
>
> Whether or not the sneak is underpowered depends entirely on the style of
> the gamemaster. If he allows non-violent solutions to solve scenarios then
> the sneak is very well made. But if the GM is of the type who prefers a big
> fight to solve cases then the sneak is almost completely useless.
>
> I the later case I would suggest that the sneaks power were changed to real
> invisibility instead of just +5 on the sneak skill.
Well I was assuming a fairly balanced game between the aspects
(combat/sneaking/thinking/etc.)
That's why I chose these two packages to compare. The Gunner is all combat
and the Sneak is all sneaking, so in a balanced campaign their abilities
should be equivalent too.
-Theo McCracken, whose thoughts and ideas are solely his own and do not,
in any way, reflect those of Jefferson Lab or its staff. Unless of
course there is any money to made off those ideas, in which case the lab
says: "Gimme, gimme, gimme!"