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Re: [BNW] Throwin' stuff



In a message dated 2/6/00 1:59:33 PM Eastern Standard Time, tsm@jlab.org 
writes:

> I was thinking about the rules for throwing things and had a few thoughts:
>  
>  Does it seem fair, as a rule of thumb, to add an objects size to the
>  damage when throwing it?
>  So a size 1 rock would do str+1 damage, a size 2 bowling ball str+2, and a
>  size 10 VW beetle str+10.
>  Are there any rules for this in the book somewhere?

Seems fair and reasonable.  Gives the uber-strong Goliaths a REASON to throw 
VW Beetles instead of pennies, other than the Delta Primers' jaw-on-the-floor 
"he threw a WHAT at me???"  Heh.

Though you might, in turn, think of this: SUBTRACT the size of the pbject 
from the thrower's Strength, when determining range.  That same Goliath could 
throw a roll of quarters MUCH further than a VW Bug ... even the OLDER VW 
Bugs!  Mind, the subtraction would ONLY be for determining range, and it 
means you aren't going to toss anything bvery far, IF it is at or near the 
maximum weight you can even LIFT.

>  
>  The other thing I was thinking is ruling that anything that's size is more
>  than half your str. requires 2 hands to use with all the 2-handed rules
>  for HtH weapons....

Also makes perfect sense ... as long as there is a Size 0 category for truly 
insignificant weights (pistols, textbooks BEFORE Graduate Studies in Physics 
(heh), and so on).  Otherwise regs will have to use EVERY weapon two-handed.


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