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Re: [BNW] Throwin' stuff
In a message dated 2/6/00 1:59:33 PM Eastern Standard Time, tsm@jlab.org
writes:
> I was thinking about the rules for throwing things and had a few thoughts:
>
> Does it seem fair, as a rule of thumb, to add an objects size to the
> damage when throwing it?
> So a size 1 rock would do str+1 damage, a size 2 bowling ball str+2, and a
> size 10 VW beetle str+10.
> Are there any rules for this in the book somewhere?
Seems fair and reasonable. Gives the uber-strong Goliaths a REASON to throw
VW Beetles instead of pennies, other than the Delta Primers' jaw-on-the-floor
"he threw a WHAT at me???" Heh.
Though you might, in turn, think of this: SUBTRACT the size of the pbject
from the thrower's Strength, when determining range. That same Goliath could
throw a roll of quarters MUCH further than a VW Bug ... even the OLDER VW
Bugs! Mind, the subtraction would ONLY be for determining range, and it
means you aren't going to toss anything bvery far, IF it is at or near the
maximum weight you can even LIFT.
>
> The other thing I was thinking is ruling that anything that's size is more
> than half your str. requires 2 hands to use with all the 2-handed rules
> for HtH weapons....
Also makes perfect sense ... as long as there is a Size 0 category for truly
insignificant weights (pistols, textbooks BEFORE Graduate Studies in Physics
(heh), and so on). Otherwise regs will have to use EVERY weapon two-handed.
-- Pax --
Ever Defiant !
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