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Re: [BNW] Covenant Powers: Unbalancing ?



>  > Don't get me wrong, I love the setting, and the system IS no-brain 
>easy.  But
>  > ... the Covenant needs fixing.  BADLY.

::SNIP::
>Now what you need to do is treat them like blessed form deadlands. Make a 
>sinnin'

::SNIP::
>If they act of violence too much , if
>they don't honor their religious beliefs hit them with it.

That is where I would see the Blessed, er Covenant people being "controled" 
from, from the GM point of view. They have their beliefs, and that is where 
they get their power. Renig on the faith, Big G removes some power. Then 
makes you repent or some quest to get them back. I kinda see it like Jedi 
and Dark Force points in WEG's Star Wars.

>I can post an adjusted
>sinnin' table from deadlands for catholics if you wish.

Please do!


--
GAry m, minor epot
   aka "Sneezy the Squid"
------------------------------
If you're going to pick a hero, ya know, do your research
   -- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC

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