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Re: [BNW] Guns in HtH [Matt]





Coucouvinis wrote:

>
> The fudge that I came up with, which seems to work just fine in HoE
> (where it actually hasn't been an issue) and Deadlands is that if you
> attack in HtH with a pistol or some other ranged weapon, the TN to hit
> your opponent is increased by his fighting/MArts skill (thus making the
> difficulty to hit the same as if you were attacking in HtH).
>

Since the better you are in HtH the more able you are to keep out of the
way of the gun.

>
> Gun-Fu can be quite effective - in fact, I'd probably make someone use
> that skill (a just-now-made-up homebrew one - its meaning is fairly
> obvious, I think) if they wanted to attack in HtH with a gun, and if
> they didn't have it, I'd make them use the lower of their HtH and
> Shooting skills with an extra -1.

Only -1?  How about requiring and extra success?  That way it is possible,
but not as good as proper HtH.

And replying to another email at the same time:

Theo McGuckin wrote:

>
> So why would the blaster worry about the blast punch trick? It's harder
> to
> do, and doesn't do much better damage. Hell if that's the case all the
> HtH
> types should just pack up and go home as the blaster and hotshot can rip
> them up in HtH.
>

I think the hotshot is a bit of a special case... he could use his ability
in HtH because it is an area effect, and he is immune to it.  A bit like
using a flamethrower on yourself.  Perhaps there could even be a trick
where you set yourself on fire and grapple with your foe.

 - Doug