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Re: [BNW] Teleporters



>A better idea might be to teleport a gunner with you to a vantage point, 
>and let
>him have a shot.  Bullets aren't stopped by nullification fields.  Or 
>course,
>this is pretty acedemic as I can't see a bunch of PCs trying to assassinate
>Kennedy.
>

Kennedy does have a physical shield of some sort in the picture in question.

Why not?  He's certainly portrayed as the villain of the storyline, and the 
only one who is really "in control."  If he dies, he seems to have no 
successor or anything to take over (is there a vice president?).  It's hard 
to believe any subsequent power struggle would leave deltas and/or the 
Defiance worse off.

It comes back to the "active vs. reactive" thing I mentioned earlier.  If 
your campaign is "reactive," then it won't happen unless your Guide builds 
an adventure designed around it.  So in that case, no, you probably won't 
see a bunch of PCs trying to do it unless the Guide lets you do it.

But if your campaign is active, and the PCs express an interest in doing 
it...well, we're back to either you letting them do it and planning 
accordingly, or saying, "Nope, sorry, you don't get to do what you want your 
PCs to do along the way of an adventure."

And if they come up with a good plan such as the teleporting one mentioned, 
the Guide will have to come up with a reason why it won't work.  Unless the 
Guide wants to take a serious right-turn from the way Matt seems to be 
taking the "world" at large.

Of course, if your campaign is "active" and they don't express an interest, 
then you're covered.  I suppose some players might reject the idea as a 
rather tasteless one.  "Yeah, let's get up on a book depository in Crescent 
City and have our Gunner take a shot at Kennedy!  Cool!"

In any case, it really boils down to what kind of security precautions 
Kennedy (or any other public figure) takes when going public (as they seem 
to do, judging from the picture in question).  And what precautions they 
_can_ take given the wide range of possible delta powers arrayed against 
them.  Not to mention what happens if one of those Alphas who breaks out of 
prison decides to get it into their head to go after someone major and 
public...




---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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