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Re: [BNW] Teleporters



One of my two PCs is a 'Porter, so let me tell you what I've seen. Also, you 
might want to check the archives for the Anchor trick that was developed for 
them.

>I have a Teleporter in my group and we've had a couple of questions come 
>up.
>Below is some clarification on the current Tricks (Thanks, Matt!) and a new
>one for your opinions.
::SNIP::

>Teleport Object: (Opinions, please!)
>This trick allows you to telp an inanimate object without going along with
>it.  For every extra success on a Navigation roll, you can telp one more
>level of Size (one extra success for a Size 1 object, two for a Size 2 . .
>. ).
>Note:  This is a very powerful trick and one that should reinforce the
>reality of consequences to your players.  My player cannot wait to be able
>to teleport grenades to the bad guys and is going to hate the results: 
>Being
>an unregistered Delta puts you on Delta Prime's 'People We'd Like To Speak
>To If We Get The Chance' list.  Being an unregistered Delta who can - and
>does - send bombs through walls moves you to the top of their 'People We
>Make The Effort To Meet' list.  I wonder what she's going to run next

This could be a nasty trick, as you pointed out. What my PC has done tho, is 
an interesting variation. He modified some grenades to blow up as soon as 
the spoon is released. What he does is pull the pin, then T-Port, leaving 
the grenade behind. Boom! Can be a nasty suprise. And grenades do some nasty 
damage. Let me and a mobster Delta tell you!

>Teleport Opinion:
>Another trick my player would like to develop is Teleport At Range.  In my
>opinion and campaign, I see the physical touch being an intrisic part of 
>how
>the power works and it will not work without it.  If you've never dealt 
>with
>teleporting PCs in your game before, you might want to consider doing the
>same; Teleporting at range, especially when you can telp other people, is
>very unbalancing.  IMHO, it is an Alpha-level Power, not Trick.  I'd like 
>to
>hear other opinions on this.

I'm not sure I'd even let an Alpha have this one. Once they have Port at 
range, you'll have public works going around constantly with Jaws of Life to 
get people out of the walls, street, cars, etc. I think it would be waaaay 
too powerful to allow. That's my take on it.


--
GAry m, minor epot
   aka "Sneezy the Squid"
------------------------------
If you're going to pick a hero, ya know, do your research
   -- Bill Hicks

DNRC Member since 1995 /|\ ICQ ID#: 8391493

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