[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] [Matt] Pulling Punches
> Perhaps you could just rule for each success on the to-hit roll, you can
> subtract one die of your choice from damage, i.e. roll the dice and then
> take away the die that you want for each success. This would represent the
> precision needed to graze a target. Feel free to write this up as a trick,
> as I have a deadline for the Continuum time travel RPG (Matt, are you
> reading your copy of Continuum? I read your book!) :)
Do you really need to worry about successes and tricks and stuff. I
picture it being a lot more simple than all that. I figure the use of
their powers is pretty much a biological function of the deltas and just
as I can slow my breathing and only exhale half a breath if I want to, I
would figure the Hotshot could exhale only half a breath of fire too.
Likewise a Screamer could scream at less than full volume, and it isn't a
far leap to the Blaster's blasts being a similar biological function. In
the comic at the beginning of BNW the blaster that Patriot faces off with
has electricty looking blasting powers, so couldn't he just not shoot out
max. voltage?
P.S. I liked the fact that not all blasters are alike, it would be weird
if EVERY blaster's attack looked/functioned exactly the same.
Now this may seem incongruous, because afterall it takes a trick to up the
damage, why not one to lower it? Well that's because you're pushing the
limits instead of working beneath them...
> Caias Brian Ward
> "Up at 2:30 in the morning for how many cents a word???"
Well at least I'm not the only one. Are you working or just an insomniac?
(I am the former)
-Theo McCracken, whose thoughts and ideas are solely his own and do not,
in any way, reflect those of Jefferson Lab or its staff. Unless of
course there is any money to made off those ideas, in which case the lab
says: "Gimme, gimme, gimme!"