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Re: [BNW] [Matt] Pulling Punches



Perhaps you could just rule for each success on the to-hit roll, you can
subtract one die of your choice from damage, i.e. roll the dice and then
take away the die that you want for each success.  This would represent the
precision needed to graze a target.   Feel free to write this up as a trick,
as I have a deadline for the Continuum time travel RPG (Matt, are you
reading your copy of Continuum?  I read your book!)  :)

Caias Brian Ward
"Up at 2:30 in the morning for how many cents a word???"
____________________________
Caias Brian Ward         talespinner@mindspring.com      Itinerant
Freelancer
ICQ: 38414424    AIM: ParadiseCursed
"He wanders the land like the gunslinger of old.  His purpose:  write for
your company"
"Have Game, Will Demo"


----- Original Message -----
From: <MForbeck@aol.com>
To: <bnw@gamerz.net>
Sent: Thursday, December 16, 1999 1:26 AM
Subject: [BNW] [Matt] Pulling Punches


> Off the top of my head, I'd say no. There are two reasons for this. First,
in> my mind at least, the attacks aren't of variable power. They're either
on
or> they're not. Second, it's a lot simpler that way, and as you may have
> guessed, when given a choice between simpler and more complex, I tend to
go> for simpler.
>
> I liked the idea that you could reduce damage with a trick though. This
would> be akin to saying that you wanted to just wing the target instead of
really> hurting him, or maybe crease his brow instead of blowing his head
off. It
> wouldn't affect the power of the attack, just how it actually hits the
> target.
>
> Thanks for playing!
>
> Matt Forbeck
> AEG
>
>
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