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Re: [BNW] Firearms



> I think Han Solo said it best 
> 
>     "Anicent weapons and hoky religons are no match for a good blaster*
at 
> your side"
> *Blaster as in a gun from star wars not the power package but either way
what 
> bliss.
> 
> In my game the first round of combat usually turns into a fire fight. 
All 
> the characters have a gun of some type, and if using thier powers can be 
> avoided they try to.  The first couple of rounds they use the guns to
test 
> the power of their apponent, if the guns arent having much effect then
the 
> powers come out.
> 
> John

Y'know, this is one of the things I'm trying to train my players *not* to
do.  A fistfight is a fistfight, but guns is a whole new ball game.  Most
RPG gamers don't really consider the magnitude of the act of drawing a gun
in a fist fight.  It elevates things to a potentially *lethal* level. 
Granted, many of the Deltas in BNW are at the level in a fistfight (Goliath
for example).  That's not a step most real-life people are willing to take.

So next time I run, I'm going to have my players in a Hillybilly bar when a
fight breaks out.  Four or five players in a crowded bar brawl.  It won't
be the players versus the patrons, it'll be every man for himself.  But the
second a player pulls a gun (and I have a feeling I know who it'll be),
everybody in the place will pull their own.

And point them right at the offending player.

B. D. Flory
ICQ# 53912341