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Re: [BNW] Power packages to watch for
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> From: Blue Streak <bluestreak221@hotmail.com>
> So not having the benefit of playing an actual game yet (still trying to
> organize things) I was wondering something.
>
> All of the Power Packages look alright on paper, but I was wondering if
> there were any out there that are unbalancing to the game. I mean are
there
> any that seem to be just either too good, or not good enough? Are they
all
> pretty much fair or do I need to watch out for one or two of them (either
> enhancing or lowering their effectiveness)
>
I haven't found any to be unbalancing, yet. However, my campaign is still
young. They are what you'd expect, though. Goliaths are strong, speedsters
are quick, geniuses are smart, toughs are darn hard to hurt, etc...
> Also how have people been handling Goliaths in their games? Their social
> disadvantage would seem to be a HUGE disadvantage for any mission that
> required investigation in any way. Do Goliath players just deal with it,
or
> have creative Guides/players found a way for them to take part in the
> investigative side of missions
>
It's tough to be a Goliath. When you see an 8 foot tall guy with a face
only a mother could love who can toss around engine blocks, it's gotta be a
delta. Hard to keep a secret id like that.There's one goliath in my game,
and to be honest, we looked at some of the rules, and threw them out. Since
he wanted to be able to interact with non-deltas who wouldn't be forever
perstering him for his registration card, he chose to play a young
character who handn't grown into his full 'goliathness', either in strength
or obviousness.
Woodchuck