[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[BNW] Fu Wars
In a message dated 12/02/1999 6:48:58 PM Eastern Standard Time,
deimos@tig.com.au writes:
<< OK - the list has been a bit quiet of late, so I'll throw my hat into
the ring, so to speak. This isn't a particularly ground-breaking or
adventurous power package, but it might inspire some conversation. Or
not.
Fu Fighter
>>
Well I guess I better put this up now <grin>
First off I liked the idea of the Pin Missile Trick well writen and I like
your name better but then I am terrible with names.
Here is my version of the Martial Artist:
Powers:
Fast: +3 Speed
Tough: +3 to Strength only for wounds and stun/healing checks
Tricks
Acrobatic Leap: Roll Acrobatics and for each success you can jump 2" up and
2" in any direction. May also be used as a charge attack. (Based on Goliath
leaping Trick).
Chi Strike: When making a Martial Arts attack, with an extra succes this
trick allows the Martial Artist to add their Spirit as a bonus to the damage
of their attack. ie a Martial Artist with Spirit 3D6 and Strength 3D6 can
attack for 3D6+3 damage with an extra success.
Defensive Kata: Take an action and roll Acrobatics TN: 5 for each success
add +2 TN to any attempt to hit the Martial Artist for the rest of the round.
(Based on the Flyer's Flying Dodge trick).
Martial Mastery: With an extra success on a Martial Arts attack the hero can
make a second attack of the same type. She can continue to do this again and
again as long as she keeps getting extra successes, but the TN goes up by +5
for each attack after the first. (Based on the Telekinetic trick of Fast
Mind)
Wu Lung Martial Artist/Blaster