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Re: [BNW] New Power Package : Fu Fighter
Coucouvinis wrote:
> OK - the list has been a bit quiet of late, so I'll throw my hat into
> the ring, so to speak. This isn't a particularly ground-breaking or
> adventurous power package, but it might inspire some conversation. Or
> not.
>
> Fu Fighter
>
> Powers:
> Damn, He's Good: Add +5 to martial arts rolls
> Damn, He's Quick Too: +3 to Dodge, Pace, and Initiative rolls
>
Would adding the second bonus be a bit much? Most pakages that increase an
ability by +5 dont' do anything extra.
>
> Tricks:
> Friend of Darkness: Your senses have been honed to razor-sharpness by
> years of training and experience - you suffer no penalties for darkness
> or any other impairment of vision when in close combat. If you make a
> Spirit(5) roll (which takes an action), this benefit extends to ranged
> combat. The Spirit roll represents you extending your other senses to
> gain a sense of the area.
>
What about limiting the ranged part of this to non-firearm attacks? I can
easily see an archer fireing blindfolded, but somehow a martial artist using
a pistol in total darkness doesn't seem quite right.
I'd even go as far as saying the Fu Fighter doesn't get Damn, He's Quick Too
with firearms, only with weapons appropriate to the Character type. Or
perhaps he can't use them at all, which would certainly balance out the
extra +3 in the power package.
>
> Lightning Fist: Through countless hours of practice, you are able to
> focus your will to allow you to bypass armour - this requires 2 extra
> successes on an attack roll, and it is up to the Guide as to whether the
> armour can be bypassed.[The way I would play it is - powered armour,
> non-powered armour, tough chitinous skin all have weak points, but force
> fields don't, but IYGSDWYWT =]
What about innate armor (like the tough)? Fu Fighters should be able to
inflict some damage even through toughness, but I can't think of a good game
mechanic for this. (allow every second wound to bypass toughness when using
lightning fist? )
>
> Prodigious Leap: The distance you jump is determined by Pace, not
> strength.[not sure about this one - I want to make it easy for the Fu
> Fighter to jump somewhat ridiculous distances, but this may be too
> ridiculous]
I'm not familar w/ jumping rules, so won't even try to comment on this.
They should have some way to leap about all over the place though.
>
>
> I was also thinking of giving the character access to a special type of
> martial arts that has its damage based off either Speed or Spirit, if
> they so desire, but I'm not sure about that. For more tricks, just open
> up the Feng Shui rulebook and try to translate fu schticks across, as
> I've done, or watch some wuxia flicks and make some up based on what you
> see.
What about a trick?
Chi Strike: (needs a better name) With an extra Success in a barehanded
attack, damage is based off speed instead of strength.
- doug -