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[BNW] New Power Package : Fu Fighter



OK - the list has been a bit quiet of late, so I'll throw my hat into
the ring, so to speak. This isn't a particularly ground-breaking or
adventurous power package, but it might inspire some conversation. Or
not.

Fu Fighter

Powers:
Damn, He's Good: Add +5 to martial arts rolls
Damn, He's Quick Too:  +3 to Dodge, Pace, and Initiative rolls

Tricks:
Friend of Darkness: Your senses have been honed to razor-sharpness by
years of training and experience - you suffer no penalties for darkness
or any other impairment of vision when in close combat. If you make a
Spirit(5) roll (which takes an action), this benefit extends to ranged
combat. The Spirit roll represents you extending your other senses to
gain a sense of the area.

Lightning Fist: Through countless hours of practice, you are able to
focus your will to allow you to bypass armour - this requires 2 extra
successes on an attack roll, and it is up to the Guide as to whether the
armour can be bypassed.[The way I would play it is - powered armour,
non-powered armour, tough chitinous skin all have weak points, but force
fields don't, but IYGSDWYWT =]

Prodigious Leap: The distance you jump is determined by Pace, not
strength.[not sure about this one - I want to make it easy for the Fu
Fighter to jump somewhat ridiculous distances, but this may be too
ridiculous]

I was also thinking of giving the character access to a special type of
martial arts that has its damage based off either Speed or Spirit, if
they so desire, but I'm not sure about that. For more tricks, just open
up the Feng Shui rulebook and try to translate fu schticks across, as
I've done, or watch some wuxia flicks and make some up based on what you
see.


This is all off the top of my head, so:
Thoughts, Questions, Comments, Criticisms?

Nick
--
Human beings, who are almost unique in having the ability to learn
from the experience of others, are also remarkable for their apparent
disinclination to do so.
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