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Re: [BNW] Flyer - tricks





--- Mark Kilfoil <kilfoilm@nbnet.nb.ca> wrote:
> Kirk Monsen wrote:
> > 
> > Flyer tricks:  Since the below tricks are
> considered
> > needing just the base success, a flyer who isn't
> > skilled in them can attempt them but needs to get
> 2
> > additional successes.
> 
> Hmmm...
> 
> Perhaps we need to add another category to the
> Tricks/Stunts
> ideas...
> 
> Perhaps we should call them Techniques, stuff that
> anyone
> of the appropriate power can attempt, and that have
> special
> circumstances attached to them?
> 

Well, I'm still rusty on the rules.  The idea was, as
I understand it, anyone with a power can use a trick
they don't have but it costs them 3x as many
successes.  Since the tricks outlined only required
one success (instead of additional successes) then I
thought they should require 2 extra successes (the
original + 2 extra = 3 successes) to succeed.

> > Take off- if the flyer is on the ground, is
> attacked,
> > and chooses to dodge he can make a quick speed
> contest
> > verse his attacker.  If he wins he is considered
> > flying (gaining the armor bonus, and also allowing
> him
> > to use flying dodge).
> 
> Speed + Flying & give up an action vs. Speed?  After
> all,
> the other guy already beat the Flyer on initiative,
> it should
> cost the Flyer something to get such a bonus..
> 

The idea was a way to manipulate dodge so that if it
didn't work the flyer would still get defensive
bonuses from armor.  There's probably a better/easier
way to do this.  

> > Fake walk- Mentioned as something flyers can do,
> but
> > never expanded into a trick/nor are rules given.
> > Since the flyer gets the armor bonus while in the
> air,
> > he may choose to pretend to be walking on the
> ground
> > when he is actually hovering a few cm's above it.
> > This would require a flight or acting roll with
> the
> > result being the target number for any scutinize
> roll
> > against them to see if anything if amiss.
> 
> Don't think this needs to be an extra Trick,
> really..
> 

Just an idea.  Of course it could be considered an
innate ability to be able to fake walk.  Was just
considering from the angle of how easy it would be for
someone else to spot a fake walker who trying to hide
his delta power while maintaining his defenses.

> > Swoop- The flyer has become skilled in snatching
> > objects/people and carrying them into the air.  A
> > flight roll is used as the attack roll in
> successfully
> > grappling a target and carrying it/them off.
> 
> Not bad, although I'd probably have them roll 
> Speed + Flying + Fighting: Barehanded, but the
> opponent's
> Dodge is raised by 5.
>
> (Compare this to the Grapple trick, which would have
> you
> roll Speed + Fighting: Barehanded (I think...) and
> need
> an extra success. This way, the trick becomes a
> benefit
> for the Flyer.)
> 

True, maybe a flyer could just use the grapple trick
and not need a specialized one.

> Howabout this one:
> 
> FLOAT LIKE A BUTTERFLY, STING LIKE A BEE:  Flyers
> are amazing
> creatures; they have within them the ability to
> simple hover
> in place, floating like a character stuck in a
> freeze-frame.
> Martial arts Flyers use this to their advantage,
> hitting
> with a spinning force like a whirlwind.  System: 
> this
> trick enables a Flyer to hit an opponent multiple
> times 
> quickly, without once touching the ground.  For each
> 
> extra three successes, add an extra damage roll to
> the 
> hit.  Each damage roll is calculated and absorbed 
> independantly.  This does not require extra actions.
> 
> (Compare with Extra Damage Trick.)

I like it, but I was thinking of saving a multiple
attack for the speedster.

-Munch Wolf
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