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Re: [BNW] Flyer - tricks
Kirk Monsen wrote:
>
> Flyer tricks: Since the below tricks are considered
> needing just the base success, a flyer who isn't
> skilled in them can attempt them but needs to get 2
> additional successes.
Hmmm...
Perhaps we need to add another category to the Tricks/Stunts
ideas...
Perhaps we should call them Techniques, stuff that anyone
of the appropriate power can attempt, and that have special
circumstances attached to them?
> Take off- if the flyer is on the ground, is attacked,
> and chooses to dodge he can make a quick speed contest
> verse his attacker. If he wins he is considered
> flying (gaining the armor bonus, and also allowing him
> to use flying dodge).
Speed + Flying & give up an action vs. Speed? After all,
the other guy already beat the Flyer on initiative, it should
cost the Flyer something to get such a bonus..
> Fake walk- Mentioned as something flyers can do, but
> never expanded into a trick/nor are rules given.
> Since the flyer gets the armor bonus while in the air,
> he may choose to pretend to be walking on the ground
> when he is actually hovering a few cm's above it.
> This would require a flight or acting roll with the
> result being the target number for any scutinize roll
> against them to see if anything if amiss.
Don't think this needs to be an extra Trick, really..
Although I'm not certain..
> Swoop- The flyer has become skilled in snatching
> objects/people and carrying them into the air. A
> flight roll is used as the attack roll in successfully
> grappling a target and carrying it/them off.
Not bad, although I'd probably have them roll
Speed + Flying + Fighting: Barehanded, but the opponent's
Dodge is raised by 5.
(Compare this to the Grapple trick, which would have you
roll Speed + Fighting: Barehanded (I think...) and need
an extra success. This way, the trick becomes a benefit
for the Flyer.)
> Geez, flyers seem pretty tought to come up with real
> tricks for. Oh well. Maybe after some sleep I'll
> think of some more.
Howabout this one:
FLOAT LIKE A BUTTERFLY, STING LIKE A BEE: Flyers are amazing
creatures; they have within them the ability to simple hover
in place, floating like a character stuck in a freeze-frame.
Martial arts Flyers use this to their advantage, hitting
with a spinning force like a whirlwind. System: this
trick enables a Flyer to hit an opponent multiple times
quickly, without once touching the ground. For each
extra three successes, add an extra damage roll to the
hit. Each damage roll is calculated and absorbed
independantly. This does not require extra actions.
(Compare with Extra Damage Trick.)
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