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[BNW] Questions




In a message dated 10/22/99 10:50:23 PM, bnw-owner@gamerz.net writes:

>1) The "shrapnel" blaster - The guy who blew off his own hand when he fired
>at Patriot and trigered his Delta powers - I thought I saw references to
>other blasters who did this. Are they a sub-set of blasters, or a different
>type of Delta?

They're called bombers, and you'll see them in Defiants, which leaves for the 
printer next week. 
>
>2) Cybernetics: Is there any? Does this count as a "gadget" that must be
>maintained so that only Gadgeteers have them, or can they be implanted
>and then you're on your own? Cybernetics/nanites are a popular origin these
>days.

There currently aren't any, but that may change later as I develop the 
gadgeteers further. 
>
>3) Pryokenitics/Cryokenetics: I know there is the Hot Shot, but I really
>don't like the "feel" of the character. Any particular reason he was made
>that way? Any chance of seeing a classic Pyro or it's fun oppisite, the
>Cryo blaster? Or should they be done as versions of the blaster. I don't 
think
>it would work that well with the Cryo.

They might show up. I've just got to find a place that seems appropriate for 
them. We'll see the electric version, a la Charge from the intro comic in 
BNW, in the Delta Prime book. 
>
>4) Barginers: So they can't really cast "spells" a la Zatanna/Doc Strange?
>Or are they going to get their own book in the future? I like the twist
>on magic that the Barbiners have, but I love my spell-slingers.

They get their own book early next year. 
>
>5) What the heck was the Silver Ghost's package, and why wasn't in in the
>book? I would think that there is a package for the FIRST Delta, EVER.
>So where/what is he?

He's a phaser, and they show up in Defiants. 
>
>6) Ditto for Truth.

Her package hasn't shown up yet, but it probably will at some point. 
>
>7) I see that there are also no Psionic packages. I kind of like this,
>as I  have yet to really see a set of rules for them that I really like 
(Sorry
>Steve, but Ultimate Mentalist was not really to my liking), yet there is
>a mention of a character who is suppoesed to have mental abalities. Is this
>going to be in the Defiance book?

Probably in Delta Prime instead. 
>
>8) Last powers question: Are we going to see a weather control package>

Probably not for deltas. Really powerful weather control would be an alpha 
kind of thing. 

>OK players - stop here  - you know who you are
>
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>Ok - is there a Delta Prime book comming out, listing membership/powers?

Yes. 

>They are the main foes a group is liable to face?

For now, that's likely, although others will surface. 
>
>Can you give me any tid-bits on Alpha powers? I was thinking that for my
>first session that I would have an escaped Alpha on the rampage. Good way
>to get a group of diverse people together - and they would also get to see
>Delta Prime in action as well. I would use the Power Shield adventure,
>but two of my players have already bought it and read it. (They bought the
>combo-package from the web page). Also, they read the rest of the "Guide
>only" pages, so I'm going to have to make some other changes to the world
>as well. My campagin is probbably going to look nothing like the standard
>campagin once I get going.

What else can you do about that? As long as you're having fun, that's fine. 
For a quick alpha, just pick three or four power packages and give them to 
one character. You're not going to see alphas in this game for a looong 
time--except for the occasional extra. 
>
Thanks for playing!

Matt Forbeck
Pinnacle