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RE: [BNW] Another stealth question



I wouldn't say it's invisibility but he could obviously make himself almost
impossible to see if he takes the right steps.

I would think the DP's would have either other Sneaks on their teams (who
can see in the dark) or have a undefined character who has infravision and
could easily(?) pick out a sneak in darkness if he is moving) Now I haven't
read the Sneak package, I did glance at it briefly so I might be off the
yellow brick road a little....

As Story Teller/Guide/Marshall you can always create somebody that has a
power that gives the players problems...If it messes up my story and/or the
player is always trying to pull a fast one, I through in an equalizer of
some sort... 

Just my $.02

	DeadTim wrote:
	Here's the problem: The Sneak seems to want to use it as
invisiblity! Thus
	far, he hasn't done anything that I've felt too bad about, but I
think the
	potential for abuse is there.  Or am I overreacting? Should I let
the Sneak
	have near-invisiblity, as long as they follow the general guidelines
that
	go along with the skill? (must be in near darkness, you can't
'disappear'
	when anyone is watching you, etc).

	Picture a residential street, around midnight.  A home of a
suspected Delta
	has been trashed, and the CCPD are swarming about, investigating,
going
	door to door asking questions, etc.  CCPD cars are all over (as well
as a
	couple of DP cars!).  The Sneak wants to... sneak.. up to one of the
cars,
	pick the lock on the trunk (yes, he has an incredible skill at it)
and take
	the goodies.  He's expecting grenades and such, but that doesn't
come with
	every PD vehicle (or does it in the BNW world?!?).  Regardless, my
question
	is this: Can a sneak do these things, utilizing his power, and not
be
	seen??  My take on it is this, and tell me what you guys think: He
can
	virtually walk among them (as long as he doesn't do anything too
	'non-stealthy') with a successful stealth roll vs their perception.
But
	the moment he tries to open a door, pick a lock, etc, they get a
*new* roll
	(those that are around, that is), with a slight bonus for the sound
of the
	trunk opening, etc.