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[BNW] Misc.
In a message dated Wed, 29 Sep 1999 11:50:19 PM Eastern Daylight Time, bnw-owner@gamerz.net writes:
> Date: Wed, 29 Sep 1999 00:13:58 EDT
> From: MadPr0phet@aol.com
> Subject: [BNW] The ripper some spoilers and some questions
>
These kinds of questions illustrate exactly why roleplaying games need gamemasters. Can you imagine me writing in the main book the rules for pantsing someone? ;)
> 1. What would be the target number for a shrinking character to pull some
> ones pants down while shrunk? I had him make a strength test against a
> target number of 5 and then made the test opposed against the guys belt.
> (str 2)
That sounds fine to me. I'd probably let the shrinker get away with it just for a good laugh. Once. It's not funny if this is his main method of attack.
>
> 2. My posse has a bad habit of rolling one for hit location. So far they
> have broken two guys legs in as many sections. Both times they have nearly
> amputated the leg they hit is so hard.
What's the question here? Don't forget to roll to see which leg gets hit (unless they're calling their shots). This reduces the chances of hitting a particular limb to 1 in 12.
>
> 3. What sort of damage do you folks think being tripped would do. For the
> most part I have had the tripped villains make stun checks against a target
> number of ten but take no wounds. If they are stunned they recover in one
> round.
Ah, sure. I'd make it a contested Speed roll first to see if the target can avoid the trip. The damage would depend on what she falls in or on to (glass, stairs, the edge of a building, a floor, etc.).
> ------------------------------
>
> Date: Tue, 28 Sep 1999 22:18:50 -0700 (MST)
> From: jahiggin@orion.starlink.com
> Subject: [BNW] Contradictions in Time Line
>
> One more question: Is anyone else confused about exactly when
> Yankee died? According to Truth's account of the WWII prison camp incident
> indicates that all of the rioters (that would imply Yankee too) were
> killed and that Superior rose from their ashes. However, according to
> Patriot's journal, Yankee died in the Bicentennial Battle.
>
Check the newly released errata sheet on our website (and soon to appear in the back of Defiants as well). I actually caught this glitch in prepress, but the printer failed to make the requested changes.
>
> ------------------------------
>
> Date: Wed, 29 Sep 1999 09:21:37 -0700
> From: deadtim@thefaxcompany.com
> Subject: [BNW] A few BNW Questions...
>
> 1. Ok, pretty much everyone in Crescent City carries a gun. Has carrying
> a weapon been made legal? Will the police arrest you if they find you with
> a gun? (My ruling: They won't be surprised to find you with a gun, and
> they'll arrest you for it if they want to!)
>
Actually, no. Nearly everyone in Brave New World carries a gun. It's the only way the regs can feel safe, not knowing when a delta's going to pop up.
> 2. I vaguely remember reading that there is no 'easy' way to detect
> Deltas. What does the machinery look like that does? How big is it? How
> common are these 'detectors'?
>
Did I mention machinery? I actually envision an archetype that can detect powers: hunters. This should appear in the Delta Prime book.
> 3. I have a fine character sheet from Robert Swan, but I wanted to try my
> hand at creating my own. Does anyone out there have the 'buff guy' graphic
> to keep track of wounds? I could scan it, but I'm concerned about quality
> and.... other issues.
>
There is that matter of copyright. Players are granted permission to copy that page, but not to chop it up and reuse it as they like. Of course, unless you start selling the sheets on the internet, we're likely not going to care much. We do request you leave our trademark and copyright information on any such sheet, along with a notice that it's use is unauthorized.
> All and all, I'm pretty pleased with Brave New World. I just have to
> remind my players that 'This is NOT Champions!'.
>
Good call.
> ------------------------------
>
> Date: Wed, 29 Sep 1999 14:44:36 -0700
> From: deadtim@thefaxcompany.com
> Subject: Re: [BNW] The ripper some spoilers and some questions
>
> >1. What would be the target number for a shrinking character to pull some
> >ones pants down while shrunk? I had him make a strength test against a
> >target number of 5 and then made the test opposed against the guys belt.
> >(str 2)
>
> I myself would make it wee bit tougher for that to happen. The
> consequences of having your pants down around your ankles (I'm thinking
> major Pace penalty, perhaps a Speed penalty as well) can be quite
> detrimental. I'm thinking a regular attack roll against the foe, with a
> small penalty for 'attacking' a specific spot on the target. Then the
> opposed STR roll should be based upon what type of pants the target is
> wearing. It is *very* hard to pants someone who is wearing jeans with a
> belt (ahem, not that I've tried). Someone with tights on should be much
> easier. Hmm, if I had to be pushed to the wall, I'm thinking a target
> number of 10 for jeans/belt, and maybe 6 for tights.
This sounds fine to me too. Again, this is a form of attack that's entertaining once, but quickly gets old if abused.
Thanks for playing!
Matt Forbeck
Pinnacle