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Re: [BNW] Re: bnw-digest.19990926



In a message dated 9/27/99 1:24:43 PM Eastern Daylight Time, 
sidhain@Earthlink.net writes:

<<  >Yes, it'd be grand to have
 one
 > book for 30 bucks that did everything.  But then every company who did
 that
 > would have to close it's doors and go back to selling insurance or
 whatever
 > to make ends meet.  Let's be realistic.
 >
 
>> Hero (Hero Games)does it.
 
* Hero Games did it after over 10 years of creating rules (and they still 
don't have it right - why else do they need a 5th edition?)

>>Hero isn't a big company, neither is Atlas or GRG, but they are making
 enough money to stay afloat last I heard --and put out new high quality
 products. 

* Actually, Hero has taken quite a bit of criticism over their products 
lately - and let's not even mention FUZION which goes on to tell you if their 
rules don't have it yet, convert from 4th edition HERO 

>> I have never said one book is all they should ever produce---what I said is
>>one book should be all I "need" to run the game....but the way they are
>> written it requires two, to have the majority of power packages  (and you
>> still don't get all the packages) that information really is vital to the
>> setting, because those power packages help differentiate pc's NPC's
>> etc...they define what they can do beyond the scope of more mortal men.....
 
 <snip example>
>>My main concern is how can I accurately portray a setting.
 
 >>When extremely important information: Types of Superbeings allowed, is
 >>missing.
  >>

* While the example is somewhat valid, the case can be made for any type of 
power not yet covered and as Matt as pointed out again and again, BNW was 
never intended to be an all inclusive super-power game.  Information as to 
what type of powers are allowed really need to fall into the GM's realm.  
There's no other way to do it.  Even the aforementioned HERO tells the GM to 
decide what powers are legal and what isn't.  
 
Scott Mickelson