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Re: [BNW] Re: bnw-digest.19990926



> I suppose it comes down to you can't please all of the people all of the
> time.  Your point is valid, but it is valid with any of the information
> that you propose taking out also.  If the villain in the adventure was a
> vampire, and those rules were in Ravaged Planet, would you not feel the
> same way?


*shrugs* it was hypothetical I don't like canned adventures at all--but the
point is I wanted all the rules they had when they decided this will be
"BRAVE N WORLD" at once in one book, world information is good, but have you
seen Providence? by XID creative? the Main Rulebook is fantastic packed with
all the informaton one needs Powers wise, race wise etc, it has just enough
setting info to set the mood, I snapped up the world book without a second
though (both were 29.95 paperback books-- they are on better paper than BNW
though the binding isn't as good as BNW)   but the thing is I bought the
Worldbook without question because in the entire worldbook there isn't a
single real rule--some detailed information on the races, on their
specialized weapons, money--I bough an entire book just for setting
information, and it was WORTH every penny and I still wanted to buy more
books them, after buying BNW I am
at a loss as to why I should bother at all.....Providence left nothing
important out, it gave  enough information in the main rulebook that I could
have run a long term campaign...... for years. However I wanted more after
reading it, WANTED not felt I 'needed' thats the difference I read BNW and
feel that they left too much out of the main rulebook and Their system is a
simple one Providences isn't--simple enough, but a whole seperate stage
higher than BNW.

 In Deadlands, there was a character written up with martial
> arts.  I was like, huh?  Then I figured out where they were, and bought a
> $30 boxed set for one half sized book that was 20-30 pages at the most.


The thing isn't that the material was added later--the point is they had the
MATERIAL NOW, and it was not included in the main book.

> That is just par for the course, man.  No matter what game you play, down
> the line when new stuff comes along, you're going to have to either a)
> have thoserules, or b) fudge them.

Again, but thats New material that comes along 6 months from now or a year,
not material that COULD be included in the main rulebook, but wasn't because
the designer made IMO a bad decision.

 As far as coming aout with the whole
> thing in one book, I'm sure that you know that as the size of the book
> gets larger, the price is not additive.  You didn't agree with where stuff
> was split... cool.  But the game _is_ playable with the first book only,
> so my point is that the accusation of an incomplete game are baseless...
>

I disagree---tell me how many Deltas the entire game world are Bouncers?
Goliaths? Healers? How many are teleporters? Defenders? or other
archetypes--that seems to me to be pretty important information for
designing villians, and Npc Deltas that fit with the setting.