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Re: [BNW] Dissapointments




----- >
> Shapeshifters?  A little too powerful, in the general sense..  But I
> think
> that could be added without much trouble....
>

Facade is an Alpha shifter, but come on how is turning into a normal animal
too powerful? I mean come on--even two or three different normal animals
(Manimal anyone)

> Even Pinnacle seems to suggest common flight among powers, but since
> they included the Flyer package they have to be careful not to over
> shadow it..  One picture goof is on BNW, p 212, the lady in the back
> who is floating with "blaster-hands"...
>
> > The package system would be fine if we had a complete set of
packages--or
> > even packages that were based more off of comicdom than those in BNW
>
> Well, "complete" is a tall order, because there will always be something
> they missed...  I wouldn't have minded more powers and in particular
> more
> Tricks, but there's a printing calculation to throw in here -- but I
> decided not to, because everyone realizes that adding material
> (especially colour plates and "balanced" material) adds time and money
> to the project that they will not recoop (because the end price would
> either be the same, or they would be forced to raise the price,
> resulting in fewer sales for the same income).
>
> Personally, given the number of superhero games I've played over the
> years, and the wealth of material out there describing generic
> heroes, I can find inspiration for new packages everywhere.  And with
> a little extra thought, I can create a fairly good package that's
> consistent with the feel of the existing ones.
>
> > don't get me wrong I like BNW, I just expected more--of course that
happens
> > with 99% of the games I buy, only two in the last 15 years have truly
> > surprised me with their quality, flexibility and design....one is
Fuzion,
> > the other is the Marvel Super Hero Adventure Game (Marvel Saga)
> > (and Yes I bought Fuzion via Champions TNM.
>
> Marvel is a great source for power ideas, but was kind of a silly
> system with way, way too much background.  (Its background was the
> entire Marvel universe, which was a mishmash of hundreds of comics
> over decades, with no overriding theme, no focus, and no point.
> Don't get me wrong:  individual Marvel comics were great, but the
> overall universe was just too much.)
>


That's why I always write my own settings: Bloodmark, Millennia (not to to
be confused with Champions TNM since I am talking about several Millennia
and Heroic cycles in that setting, current setting Omega the Last City, and
another one I am writing to give to a GM friend for his use is  the
Progenitor Project...


> Fuzion and Champions are kinda cool, and I design just about anything..
> But it always feels like I'm just about to build an intricate
> electronic circuit, but first I have to mine the copper myself... and
> little story, although to be fair I only read and did not own the
> newest Champions stuff..
>

Fuzion is way simple....
Not 1/1oth as complicated as Hero System nor is it anymore complicated than
Deadlands

> Well, it would surprise me if new books for BNW didn't contain any new
> templates, for the simple facts that a) people have inspirations later
> b) some Delta powers would be directly tied to whatever is described
> in the book.
>


True but it's unfair to shove them in 25.00 books.
> Well, all your missing is a few powers and some tricks, right?  I mean,
> those we can create if we want them...
>
> > Now take this all with a grain of salt, I am not really angry over it,
or
> > frustrated *L* just pointing out what I feel is wrong, what I don' like,
> > let me point out what I do...
>

16 powers and assorted tricke, and yes I realize I could make them up--but
if I start making things up, I might as well have stuck with "Paragons" my
archetypical superhero Rpg, which will some day be available for download on
the internet FOR FREE.
It even has scaling rules from "Streetlevel" to "Cosmic:"

I realize NW is trying to create a specific setting based effect, I am
willing to accept the limitations of that...but not leaving important
information
(Packages/Tricks ) out of the main book--its one thing if a year after a
games release it provides some additional information of that nature via the
books.
It's another things to know when it goes to printers that the next book has
information which SHOULD be put in the first book.


> Fortunately, that's not what we're getting:  we're getting three books
> which go into depth about the world, and just "happen" to contain
> more templates...  ;)
>

 I won't buy another BNW product or another Pinnacle product, I feel I have
been cheated, so therefore the Main book is it for me UNLESS, PEG does one
of three things.

Produces a book of just packages and makes it extremely cheap 6.95
Cut's the Price of the Additional books by HALF.
OR  Makes all the packages available via download in PDF format (or other
printable but nice format) If they don't they won't get a another dime for
me--and to tell you the truth anyone in my area--because I am one of the
only "Experimental" gamers out here who gets new things in and runs them as
demos, or talks to people about them when I drop in the gaming store...


I have sold by word of mouth, copies of Providence  (superheroic/fantasy
game); Marvel Saga (in fact to Comic readers and not just gamers); Sun and
Storm ( a few years back) among dozens of others--I can't speak for all the
gamers in my area but tell you the truth they aren't going to stop playing
AD&D or White Wolf without a lot of incentive....I can usually convince a
few of them via the impetus of my enthusiasm for a product
(much like a little kid in a candy store) that they take notice and look at
new things....ultimately it won't greatly hurt Pinnacle *L* I am not that
influential, nor would them catering too my wants really help them at best
it would sell me additional books when they come out, and maybe one or two
main rulebooks locally.....*shrugs*  not worth a lot in the grand scheme of
things but, it's still a dollar or two they won't get.