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[BNW] Just some questions of curiosity (Matt)
I'm about a quarter through Ravaged Planet now and I have to say how much
I enjoy the "back-story" of BNW. I'm getting my group together in the next
couple of weeks to get our campaign going but I had a couple of questions
about the game that I am curious about.
1. Any particular reason you went with a sort of simpler version of the
Deadlands game mechanic rather than going with the full Deadlands rules?
2. And I've complained to my group before that I don't care much for d6
systems because I think they don't give enough variety (a big gripe of mine
with Champions) and I can hear them snickering at me now about wanting to
play BNW, but I'm keeping an open mind about BNW since I love the setting.
Any reason you decided on not using other die types?
3. Power packages. This is going to be a major problem for a couple of my
players. I know I'm going to have to put down a player revolt when I tell a
player that he can't both fly and shoot blasts from his hands. At first, I
didn't like the idea of having to choose power archetypes but after reading
and realizing that the players are only supposed to be low-powered Deltas
and not of the Alpha class, I should be able to calm them down. I was
wondering if your play-test groups had some trouble getting the feel for
this part. It seems like most of the heroes still rely heavily on guns.
You're absolutely right when you say that this isn't your typical super-hero
game.
That's it for now and thanks for your time!
Don S. (who's email can't handle joining up with another PEG game list.
Well, maybe Lost Colony. And Crossroads when it comes out too, and all
their spin-off games) :)