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[BNW] Sorcerer Package





Ok, so I'm working on the Probability Manipulation thing and I'm struck
with
how much I like the Bargainer, it captures the feel of the Golden and
Silver Age
Mystical characters and I start thinking about how Cool Dr. Strange has
always been.

So I come up with the Sorcerer Power Package.

Power:
Sixth Sense (Ablilty to roll Smarts[TN 5] to detect and communicate with

Astral beings[Astral Travelers, Ghosts, Demons, etc.])
Astral Projection (Occult roll vs TN 5 to enter the Astral Realm)
Mystic Bolt  (Spirit+3 Stun Damage;  Occult is used to "hit" the Target
/TN 5)
Levitation (Flight at Pace 15)

Tricks:
Mystic Barrier (Each succes on a Mystic Bolt or Dodge roll adds +3 to TN

to be hit for that round)
Object Reading (Each success rolled on a Spirit roll [TN 10] lets you
ask the guide one question about someone who ownde the object in the
past)
Mystical Resonance (Each success on a Smarts roll [TN 12] forces the
Guide to give you a clue about something you will face in this game
session


Let me know what you guys think