where move is either a movement of the pawn, a jump of the
pawn, or a placement of a fence. Your pawn may only move one
space orthogonally; either N (north), S (south), E (east), or W
(west) as long as it is not blocked by a fence in the way. To
place a fence designate the col/row of the location where you
wish to place the center of the fence and then designate
whether the fence should be placed horizontally (with a '-') of
vertically (with a '/'). For example; d7- will designate that a
fence be placed from c7 to e7. d7/ will designate that a fence
be placed from d6 to d8.
In order to jump your opponent, he must be next to you. If
there is no fence directly behind your opponent then you may
only jump across to the open spot directly behind your
opponent. If there is a fence blocking the spot directly behind
your opponent, then you may change direction of your jump while
in mid-air. To designate a jump directly behind your opponent,
use the compass direction repeated twice (NN, SS, WW, or EE) of
the direction you are jumping. To designate a jump that changes
direction in mid-air, use the a combination of compass
directions stating the two directions your pawn will move (NW,
NE, SW, SE, EN, ES, WN, or WS) The following examples will
illustrate the moves.
[S]
H G F E D C B A
| | | | | | | |
+-----------------------------------+
| |
1--| + + + + + + + + |--1 playerA (O)
| | | Fences - 5
2--| + | + +-------+-------+ |--2 ===========
| | | | | | | | |
3--|-------+-------|-------+-------+ |--3
| | |
4--| + + + + + + + + |--4
[E] | | | [W]
5--| + + + | + + +-------|--5
| | y |
6--| + + + +-------+ + + |--6 PlayerB (X)
| a O a | Fences - 3
7--| + + + + + + + + |--7 ===========
| b X | | | | |
8--| + + + + + | + + |--8
| z | |
+-----------------------------------+
| | | | | | | |
H G F E D C B A
[N]
In this example, player O may move to either 'a' location or may jump to
location 'z' (with the move NN : this would win the game for player O).
Player O may not jump to location 'b' since there is no fence directly
behind player X (no fence between D8 and C8).
Player X may move to either locations 'b' or 'z' or may jump to either
'a' locations (with moves of SE or SW depending on which 'a' she wishes
to jump to). Player X may not jump to location 'y' since there is a
fence directly behind player O.
The following diagram shows the board set-up at the very beginning of the
game. The object of the game is to move your pawn to the opposite side
of the board. The pawn may be located at any location touching the
opposite side of the board to win.
[S]
H G F E D C B A
| | | | | | | |
+-----------------------------------+
| O |
1--| + + + + + + + + |--1 playerA (O)
| | Fences - 10
2--| + + + + + + + + |--2 ===========
| | | | | | |
3--| + + + + + + + + |--3 | | | | |
| |
4--| + + + + + + + + |--4
[E] | | [W]
5--| + + + + + + + + |--5
| |
6--| + + + + + + + + |--6 PlayerB (X)
| | Fences - 10
7--| + + + + + + + + |--7 ===========
| | | | | | |
8--| + + + + + + + + |--8 | | | | |
| X |
+-----------------------------------+
| | | | | | | |
H G F E D C B A
[N]