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    Help For OnyxIntroductionWelcome to the network Onyx server. The rules of Onyx are below. The commands are the same for all pbmserv games. This game was invented by Larry Back in the year 2000. More information about the game of Onyx may be found at the Abstract Games Magazine website: http://www.abstractgamesmagazine.com/onyx.html Object of the GameOnyx is a connection game with a unique capturing rule. The object of the game is to construct an unbroken chain of your connected pieces linking one side of the board to the opposite side. Options for Onyx
 Move Syntax for Onyx
    The Rules of OnyxThis is the initial layout for a standard game of Onyx. Each player starts with two pieces along each of the two sides of the board belonging to the opponent. 
    A   B   C   D   E   F   G   H   I   J   K   L
 12   -   -   -   -   - H - H -   -   -   -   -   12
    | / |   | / |   | / |   | / |   | / |   | / |
 11   -   -   -   -   -   -   -   -   -   -   -   11
    |   | \ |   | \ |   | \ |   | \ |   | \ |   |
 10   -   -   -   -   -   -   -   -   -   -   -   10
    | / |   | / |   | / |   | / |   | / |   | / |
  9   -   -   -   -   -   -   -   -   -   -   -    9
    |   | \ |   | \ |   | \ |   | \ |   | \ |   |
  8   -   -   -   -   -   -   -   -   -   -   -    8
    | / |   | / |   | / |   | / |   | / |   | / |
  7 V -   -   -   -   -   -   -   -   -   -   - V  7
    |   | \ |   | \ |   | \ |   | \ |   | \ |   |
  6 V -   -   -   -   -   -   -   -   -   -   - V  6
    | / |   | / |   | / |   | / |   | / |   | / |
  5   -   -   -   -   -   -   -   -   -   -   -    5
    |   | \ |   | \ |   | \ |   | \ |   | \ |   |
  4   -   -   -   -   -   -   -   -   -   -   -    4
    | / |   | / |   | / |   | / |   | / |   | / |
  3   -   -   -   -   -   -   -   -   -   -   -    3
    |   | \ |   | \ |   | \ |   | \ |   | \ |   |
  2   -   -   -   -   -   -   -   -   -   -   -    2
    | / |   | / |   | / |   | / |   | / |   | / |
  1   -   -   -   -   - H - H -   -   -   -   -    1
    A   B   C   D   E   F   G   H   I   J   K   L
Onyx is a connection game with a unique capturing rule. It is played by two players; 'V' Player (Vertical Player or Player playing Black) and 'H' Player (Horizontal Player or Player playing White). The Onyx board is comprised of interlocking squares and equilateral triangles. Each square is further divided into four non-equilateral triangles by lines that join opposite corner points of the square. These lines form a midpoint at the center of each square. A move consists of placing a piece of one's color on the midpoint of a square or on the corner point of a square or equilateral triangle. One restriction on placement is that a piece can only be placed on the midpoint of a square if the four corner points of that square are unoccupied. Two pieces joined by a single straight line are considered to be connected. With the ascii representation of the board the equilateral triangles are comprised of adjacent diagonal, horizontal and vertical lines that are joined to each other. (Therefore, these triangles lose their equilateral shape due to the limitation of the ascii representation. Also, two triangles that share a diagonal line appear to form a square. However, the real squares are the ones that do not show a diagonal line in them.) Squares are shown without any diagonal lines joining the opposite corners. Nonetheless, a piece can be placed in the center (midpoint) of a square and that piece is considered to be connected to any piece that occupies a corner point of that same square. Capturing: If the midpoint of a square is unoccupied and a player places a piece on the corner point of the square with the result that both player's have two pieces occupying opposite corner points of the square then the two opponent's pieces on that square are captured and removed from the board. It is possible to capture two pairs of pieces on two different squares with one move. In that case all four captured pieces are removed from the board. The object of the game is to construct an unbroken chain of your connected pieces linking one side of the board to the opposite side. The Vertical Player must complete a chain from top to bottom, while the Horizontal Player must complete a chain from left to right. Pieces may be placed either at an intersection of a letter and number (i.e. D10 - the corner point of a square) or inside an empty square that does not have a line through it (ie. the midpoint of a square). The corners of the board (A1, L1, A12, and L12) belong to the sides of either player and may be part of an unbroken chain for either player in the connection of two opposite sides of the board. 
   Example 1:  Midpoint moves
 
   Example 2:  Restriction on midpoint moves
 
   Example 3:  Linking pieces
 
   Example 4:  Captures
 
   Example 5:  Double captures
 
   Example 6:  Alternate ascii representation
 
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