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Help For Moultezim
Introduction
Welcome to the network Moultezim server.
The rules of Moultezim are below.
The commands are the same for all pbmserv games.
Options for Moultezim
- moultezim move <board> <userid> <password> <move>
- where is of the same form as in Backgammon. Please note
that it is possible to have a wierd looking move such as:
23-3,24-1 (if the dice were 4,1)
11-h,10-h (if the dice were 2,3)
- moultezim sethome <board> <userid> <password> <location>
- is any of your active boards
is one of ul,ur,ll,lr (Upper/Lower Left/Right)
This determines where your starting home is to be located for all
your games of Moultezim. Please note that is you start in the
ul or lr then you will travel clockwise: if you start in the
ur or ll then you will travel counter-clockwise.
example: moultezim sethome 123 me passwd ur
Other commands are the same as Backgammon except that the doubling
cube is not used and the Double command should not be used.
Rules for Moultezim
Summary.
This is the initial layout for the game of Moultezim. All of the pieces
start on their own one position in opposite diagonal corners of the
board. Players must travel around the board in the same direction
to their last quadrant. When all of a player's men are in their last
quadrant, they may start to bear off. The object of the game is to be
the first to bear off all your men. In the example below, Ohs (O) last
quadrant are the points 19 to 24: Eks (X) last quadrant are the points
7 to 12. As you can see, each piece must move around the board exactly
24 points from their starting position in order to bear off. In the
game of Moultezim, there is no captureing nor hitting of opponent's pieces;
a single man on a point is safe. The first man started off must travel
at least 12 points forward before any more men are allowed to move.
In other words, your first man must "turn the corner" to the other side
of the board before you may move another man. A player may block off any
areas of the board except that he is not allowed to form a complete prime
in his home quadrant. In other words, a player must leave at least one
point unblocked in the first six points from where he started. In the
example below, player1 (O) cannot cover all the points 1 through 6:
player2 (X) is not allowed to cover all points 13 through 18.
__________________________________________________
| || |O:player1
|12 11 10 9 8 7 || 6 5 4 3 2 1 | 360/15
| || OOO |
| || OOO |
| || OOO |
| || OOO |
| || OOO |
| || |
|XXX || |
|XXX || |
|XXX || |
|XXX || |
|XXX || |
360/15 |13 14 15 16 17 18 || 19 20 21 22 23 24 |
X:player2 |________________________||________________________|
Introduction.
The following is taken from _Backgammon Games and Strategies_
by Nicolaos and Basil Tzannes. ISBN 0-498-01497-5
In this book the authors classify many games as 'backgammon games.'
In America and many Western cultures the word 'backgammon' is
used for a particular game, but in this book the authors refer to
the American game of backgammon as 'Hit'. Also, men are referred
to as pieces and a point made with at least one piece is referred
to as a door. In this book three backgammon games are discussed;
Hit (backgammon), Plakoto, and Moultezim. It is assumed that you
are familiar with the game of Hit, and in this document only the
game of Moultezim is discussed. It is highly recommended that you
read the book for further help and strategies.
The game of Moultezim.
Moultezim is played by two players. All fifteen pieces are placed on
each player's number one position in diagonally opposite positions of
the board. The players move in the same direction around the board.
Regulations.
- [Same as in Hit] The two numbers of a given throw may be used
to move two separate pieces in the amounts indicated by the two dice,
or one piece in the total amount.
- [Unique to Moultezim] No piece can be used to move into a position
occupied by any number of the opponent's pieces. Thus, having one
or more pieces on a point (position) creates a problem (door) for
the opponent. Such a situation is called 'making a point' or a 'door'.
The number of pieces that can be placed on a point is unlimited.
- [Same as in Hit] If a single piece is used to move the total amount
indicated by the two dice of a throw, each amount must be played
separately. Either number can be played first. Naturally, if both
numbers, when played first, end up on an opponent's door, the piece
cannot be moved.
- [Same as in Hit] If the throw is a pair (i.e., the same numbers)
the throw is called a 'doublet' and the player plays twice the normal
amount. He may move one, two, three, or four of his pieces with the
same rules (No. 1 through No. 3) applying as before.
- [Same as in Hit] A player is obligated to play the total amount
indicated by the dice, if he can. If he cannot, he must play the
highest number possible. If the throw is such that none of the numbers
can be played, the player loses his turn.
- [Same as in Hit] In order to begin to bear off his pieces, all
of a player's pieces must be in his own last quadrant/table. A player's
last quadrant are the last six points of a single loop around the board.
- [Same as in Hit] When a player is in the last stage of the game
(i.e., he is bearing off his pieces), and one of the numbers of a throw
falls on a position that is unoccupied, then he must take one of the
pieces that rests on the highest occupied position. However, if there
is a piece that rests on a position higher than the unoccupied one,
*then the player is obligated to play this piece.*
- [Same as in Hit] A "backgammon" is when one of the players still has
pieces inside his own home when his opponent has borne off all of his.
- [Unique to Moultezim] A player must move his first man forward at
least 12 spaces/points before he is allowed to move any other men.
- [Unique to Moultezim] A player may not build a complete prime in his
home. A player must leave at least one point in his first quadrant (home)
uncovered by his men. This point may be left open or it may be filled by
the opponent's pieces.
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