Help For JungleIntroductionWelcome to the network Jungle server. The rules of Jungle are below. The Jungle "move" and "large/small" commands are described here. Other commands are the same for all pbmserv games.
JUNGLE RULESJungle is a 2-player abstract conflict played on a 7x9 board. Here is the initial arrangement: a b c d e f g /+---+---+---+---+---+---+---+ / |v7 | | T |vvv| T | |v6 | 9 vvv: Red's Den / +---+---+---+---+---+---+---+ ^^^: Blue's Den RED< | |v4 | | T | |v2 | | 8 T: Trap \ +---+---+---+---+---+---+---+ ~: Water \ |v1 | |v5 | |v3 | |v8 | 7 1-8: Playing pieces \+---+---+---+---+---+---+---+ initial locations | | ~ | ~ | | ~ | ~ | | 6 +---+---+---+---+---+---+---+ | | ~ | ~ | | ~ | ~ | | 5 +---+---+---+---+---+---+---+ | | ~ | ~ | | ~ | ~ | | 4 /+---+---+---+---+---+---+---+ / | 8^| | 3^| | 5^| | 1^| 3 / +---+---+---+---+---+---+---+ BLUE< | | 2^| | T | | 4^| | 2 \ +---+---+---+---+---+---+---+ \ | 6^| | T |^^^| T | | 7^| 1 \+---+---+---+---+---+---+---+ a b c d e f g Blue moves first. Players alternate moves. A move consists of moving one piece. Each piece moves, and captures by replacement, one square at a time, horizontally or vertically, but not diagonally. Each piece has a rank number and a corresponding animal name: 1-rat, 2-cat, 3-dog, 4-wolf, 5-cougar, 6-tiger, 7-lion, 8-elephant. The object of the game is to occupy your opponent's den square, or capture all of your opponent's men. Red's den is d9; Blue's den is d1. You may not capture your own pieces. You may capture only enemy pieces of equal or lesser rank than your capturing piece, with 2 exceptions:
You may not occupy your den. Once a den is entered, the game is over. No piece may move into or through the water squares (b4, b5, b6, c4, c5, c6, e4, e5, e6, f4, f5, f6), with these exceptions:
YOU MAY NOT make a move which produces a position that has already occurred twice before in the game, IF the piece you are moving is capable of capturing the piece your opponent just moved (outside of your own traps.) By "position" is meant the arrangement of all the pieces on the board and whose turn it is. For example, if Red has an elephant on f2 and Blue has a dog on e1, Red may not chase the dog back & forth indefinitely between e1 and f1. Also, if Blue has a tiger on e3 and Red's rat is on the water square e5, if each time the tiger moves to f3 or e3 the rat blocks the jump by moving to f5 or e5, the tiger must cease shuttling back and forth before the same position occurs for a third time. Note: the last rule was my own addition. Other people familiar with Jungle may know a very different set of rules. I hope you find this version interesting! David Bush |
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