IntroductionWelcome to the network Hexi server. The rules of Hexi3base are below. The commands are the same for all pbmserv games. Hexi is based on Octi. Octi (c) Donald Green, and a registered trademark of GATC. Rules of Hexi (3 base version)Set-up
At the start of the game, you have the following: Object of the GameTo occupy all THREE of your opponent's home hexi spaces. Movement
1. Add a prong to a pod Board Display9 |Black(x) Res Cap Prongs \ +-+ | 2 0 18 8 / \ | \ +-+ +-+ | Y 7 / \ / \ | A x x \ +-+ +-+ +-+ | \ 6 / \ / \ / \ | \ +-+ +-+ +-+ +-+ | 5 / \ / \ / \ / \ | \ +-+ +-+ A +-+ +-+ +-+ | / \ / \ / \ / \ / \ | + +-+ +-+ +-+ +-+ + | 4 \ / \ / \ / \ / \ / | \ +-+ +-+ +-+ x +-+ +-+ | / \ / \ / \ / \ / \ | + +-+ +-+ +-+ +-+ + | 3 \ / \ / \ / \ / \ / | \ +-+ +-+ +-+ +-+ x +-+ | F A B / \ / \ / \ / \ / \ | \|/ + +-+ +-+ +-+ +-+ + | + 2 \ / \ / \ / \ / \ / | /|\ \ +-+ o +-+ +-+ +-+ +-+ | E D C / \ / \ / \ / \ / \ | + +-+ +-+ +-+ +-+ + | 1 \ / \ / \ / \ / \ / | \ +-+ +-+ o +-+ +-+ +-+ | / \ / \ / \ / \ / \ | + +-+ +-+ +-+ +-+ + | \ / \ / \ /\| \ / \ / | +-+ +-+ +-+ o +-+ +-+ | \ / \ / \ / \ / | | +-+ +-+ +-+ +-+ | | 1 \ / \ / \ / 9 | | +-+ +-+ +-+ | | 2 \ / \ / 8 | | +-+ +-+ | | 3 \ / 7 | | +-+ | | 4 6 | | |White(o) Res Cap Prongs 5 X | 3 0 17 The above is a section of the hexi display - sorry for the size, but we're trying to fit a lot of information into a fairly small area. On your left, you can see the board itself. Board coordinates are specified by an XY coordinate; for example, the topmost space is 59. A pod on its own is shown in the space, with lines showing the directions in which it can move. A stack of pods are shown with a letter (e.g. the letter A in space 67. On the right, you'll see the stack letter followed by all the pods in that stack, complete with their possible directions of movement. Over on the right, you'll also see the following: Black(x) Res Cap Prongs 1 1 11 This shows the status of the player (in this case, Black)... NotationDescribing a podWhen a pod is on its own, the space on which a pod sits is sufficient to describe the pod, x co-ordinate then y co-ordinate, e.g. 46. Where there is some ambiguity as to which pod is referred to, e.g. stacked pods, the complete description is: co-ordinates followed by prongs, e.g. 46cdef. In the move descriptions below, I'll just write this as [piece]. Notes: Describing a prongMoves
Add a pod: [X][Y] Play options-wrap: if you start a game with the -wrap argument, you are playing on a wraparound board (torus) - a piece going off one side of the board will reappear at the other end of the same line. The 1-base option is available as a separate game: hexi. No other arguments are accepted at present, but watch this space for news on superprongs! |