gamerz.net
 

Blackout

Introduction

Welcome to the network Blackout server. The rules of Blackout are below. The challenge and move commands for Blackout are described here. Other commands are the same for all pbmserv games.

Blackout Command Summary

blackout challenge [ parameters ] userid1 userid2 userid3 userid4
Start a new game. Four players are required.

parameters:

-inorder
Players will play in the order specified. The default is to randomize player order at the beginning of the game.

-hook
The "hook" is enabled, requiring that the total bid for a hand not equal the total tricks of the hand. This results in at least one player not making their bid each hand. This is the default behavior

-nohook
Disables the hook. The total bid for a hand may equal the total tricks for the hand.
blackout move board userid password move
Make a move on the specified board (if it is your turn). There are two different types of move that can be made depending on the current phase of the game.
bidding
During a bidding phase, players must bid the number of tricks they think they will take this hand. Bids are an integer from 0 to X, where X is the number of tricks in the hand.
Examples:
blackout move 123 foo bar 0
blackout move 123 foo bar 7
card playing
During the card playing phase, players must play a card from their hand. Specify cards using their rank and suit abbreviation.
Examples:
blackout move 123 foo bar AD
blackout move 123 foo bar 10C
blackout move 123 foo bar KH
blackout move 123 foo bar 2S

Rules for Blackout

INTRODUCTION

Blackout is a trick-winning card game. The object is to correctly bid how many tricks you will take each round.

The number of cards dealt increases with each round. The first round, each player receives one card. The last round, each player receives 13 cards. In each round except the last, the next card in the deck is turned up to determine the trump suit. In the last round, there is no trump.

Each hand, players must bid exactly the number of tricks they will take. Players who bid correctly will receive points equal to their bid plus 10 points. Players who bid incorrectly (too high or too low) will receive 0 points.

If the -hook option is enabled (the default), the last person to bid may not place a bid that would result in a total bid for all players equal to the total number of tricks in the hand.

PLAY

At the beginning of each hand, all players must bid the number of tricks they will take. Bidding proceeds clockwise. After all bids are placed, the first player to bid leads the first trick.

In the first hand, a player sees every card except his own. After all bids are placed, the cards will be played automatically.

Players must follow the lead suit if possible. If they do not have a card in the lead suit, they may play a card from another suit, including the trump suit. If no trump is played, the highest card in the lead suit will win the trick. If trump is played, the highest trump card will win the trick. The player who wins a trick leads the next trick.

ENDING THE GAME

A game consists of 13 hands. Once all 13 hands have been played, the player with the highest score wins the game. If there is a tie, the player who correctly bid the most rounds wins the game. If there is still a tie, winner is determined by coin flip.
Powered by Apache