Black places two black discs and White places two white
discs as shown in Figure 1. The game always begins with this setup. A B C D E F G
1 o . . . . . x
2 . . . . . . .
3 . . . . . . .
4 . . . . . . .
5 . . . . . . .
6 . . . . . . .
7 x . . . . . o
Figure 1
A move consists of either a "growth" or a
"jump". A growth is when you select one of your pieces and place a new piece in
an empty adjacent space, including diagonally. A jump is when you select one of your
pieces and move it to an empty space that is two position away. This includes diagonals
and "knights moves".
j j j j j
j g g g j
j g . g j g = valid "growth" destinations from the center
j g g g j j = valid "jump" destinations form the center
j j j j j
Once placed, any opponents pieces that are adjacent to the
new piece (either through growth or jump) are flipped the to the moving player's colour.
If you are unable to move on your turn, you are skipped.
There is a chance that your opponent may be forced to make a move that will let you move
again.