Battle 673 between DUNKIN (Sunkist) and Bloodmare (Ben_dahur)

Winner: Bloodmare

Go to round: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Round 1
Bloodmare 15
S
D
DUNKIN 15
W
S
DUNKIN says "I'M IN PST, HOW ABOUT YOU?"
Bloodmare says "Got yourself a cure poison?"

Round 2
Bloodmare 15
SF
DP Shield -> Bloodmare
DUNKIN 15
WP Shield -> DUNKIN
SW
Bloodmare says "In fact I'm in Europe and it's near the end of the
night"
A glimmering shield appears in front of DUNKIN.
A glimmering shield appears in front of Bloodmare.

Round 3
Bloodmare 15
SFW Summon Goblin -> Bloodmare
DPP Amnesia -> DUNKIN
DUNKIN 15
WPP Counter Spell -> Bloodmare
SWD Fear -> DUNKIN
Bloodmare is surrounded by a hazy glow...
As a Goblin springs into being, it is absorbed by Bloodmare's hazy glow.
DUNKIN starts to look a little dopey.
Suddenly DUNKIN seems back to normal again!

Round 4
Bloodmare 15
SFWW
DPPW
DUNKIN 15
WPPW
SWDW

Round 5
Bloodmare 15
SFWWS Counter Spell -> DUNKIN
DPPWP Shield -> Bloodmare
DUNKIN 15
WPPWS Invisibility -> DUNKIN
SWDWS
DUNKIN is surrounded by a hazy glow...
DUNKIN appears blurry around the edges for a moment.
A glimmering shield appears in front of Bloodmare.

Round 6
Bloodmare 15
SFWWSP Shield -> Bloodmare
DPPWPF
DUNKIN 15
WPPWSF
SWDWSS
A glimmering shield appears in front of Bloodmare.

Round 7
Bloodmare 14
SFWWSPF
DPPWPFD Cause Heavy Wounds -> DUNKIN
DUNKIN 12
WPPWSFW Summon Goblin -> DUNKIN
SWDWSSW
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
OrangeGoblin springs into being and rushes at Bloodmare.
DUNKIN is hit, hard!
DUNKIN grunts from the impact of the Heavy Wounds.
OrangeGoblin strikes Bloodmare!

Round 8
Bloodmare 12
SFWWSPFP Anti Spell -> DUNKIN
DPPWPFDW
DUNKIN 12
WPPWSFW> stab -> Bloodmare
SWDWSSWD Fear -> Bloodmare
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
Suddenly, Bloodmare starts to look very frightened!
DUNKIN loses the plot completely!
DUNKIN stabs Bloodmare!
OrangeGoblin strikes Bloodmare!

Round 9
Bloodmare
Afraid
11
SFWWSPFP.W
DPPWPFDW.W
DUNKIN 12
WPPWSFW>#P Shield -> DUNKIN
SWDWSSWD#D
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
A glimmering shield appears in front of DUNKIN.
OrangeGoblin strikes Bloodmare!

Round 10
Bloodmare 11
SFWWSPFP.WP Shield -> Bloodmare
DPPWPFDW.WF
DUNKIN 12
WPPWSFW>#PS
SWDWSSWD#DS
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
A glimmering shield appears in front of Bloodmare.
OrangeGoblin is deflected by Bloodmare's glimmering shield.

Round 11
Bloodmare 11
SFWWSPFP.WPP Counter Spell -> Bloodmare
DPPWPFDW.WFW
DUNKIN 12
WPPWSFW>#PSD Magic Missile -> Bloodmare
SWDWSSWD#DSF Confusion -> Bloodmare
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
Bloodmare is surrounded by a hazy glow...
DUNKIN's Confusion spell fizzles against Bloodmare's hazy glow.
A Magic Missile zaps across the circle towards Bloodmare!
The hazy glow around Bloodmare effortlessly absorbs a Magic Missile.
OrangeGoblin is deflected by Bloodmare's hazy glow.

Round 12
Bloodmare 11
SFWWSPFP.WPPP Shield -> Bloodmare
DPPWPFDW.WFWD Poison -> DUNKIN
DUNKIN 12
WPPWSFW>#PSDF Charm Person -> Bloodmare
SWDWSSWD#DSFF
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
Bloodmare says "Poison seems to work fine"
Bloodmare starts to look persuaded by DUNKIN.
DUNKIN wilts.
A glimmering shield appears in front of Bloodmare.
The poison makes DUNKIN weaker...
OrangeGoblin is deflected by Bloodmare's glimmering shield.

Round 13
Bloodmare
Charmed: Right hand
10
SFWWSPFP.WPPPS
DPPWPFDW.WFWD-
DUNKIN
Poisoned(5)
12
WPPWSFW>#PSDFP Shield -> DUNKIN
SWDWSSWD#DSFFF Paralysis -> Bloodmare
OrangeGoblin
(DUNKIN)
1
strikes Bloodmare
Bloodmare's Right Hand is under the control of someone else!
DUNKIN's Paralysis spell takes hold of Bloodmare.
A glimmering shield appears in front of DUNKIN.
The poison makes DUNKIN weaker...
OrangeGoblin strikes Bloodmare!

Round 14
Bloodmare
Paralyzed: Left hand
9
SFWWSPFP.WPPPSD Magic Missile -> OrangeGoblin
DPPWPFDW.WFWD-W
DUNKIN
Poisoned(4)
12
WPPWSFW>#PSDFPD
SWDWSSWD#DSFFFW
OrangeGoblin
(DUNKIN)
-
strikes Bloodmare
Bloodmare's Left Hand is paralyzed!
Luckily, Bloodmare intended to repeat the gesture anyhow!
A Magic Missile zaps across the circle towards OrangeGoblin!
The poison makes DUNKIN weaker...
There is a thunk as a Magic Missile hits OrangeGoblin.
OrangeGoblin strikes Bloodmare!
OrangeGoblin dies.

Round 15
Bloodmare 9
SFWWSPFP.WPPPSDF Charm Person -> DUNKIN
DPPWPFDW.WFWD-WW
DUNKIN
Poisoned(3)
12
WPPWSFW>#PSDFPDW
SWDWSSWD#DSFFFWP Shield -> DUNKIN

Dead: OrangeGoblin

DUNKIN says "GOT THE TIMING ALL WORNG :( I'M GLAD YOU ARE BACK. WE
HAVE 5 MORE HRS"
DUNKIN starts to look persuaded by Bloodmare.
A glimmering shield appears in front of DUNKIN.
The poison makes DUNKIN weaker...

Round 16
Bloodmare 10
SFWWSPFP.WPPPSDFW Cure Light Wounds -> Bloodmare
DPPWPFDW.WFWD-WWP Protection -> Bloodmare
DUNKIN
Charmed: Right hand
Poisoned(2)
12
WPPWSFW>#PSDFPDWP Remove Enchantment -> DUNKIN
SWDWSSWD#DSFFFWPP Counter Spell -> DUNKIN

Surrendered: DUNKIN

Dead: OrangeGoblin

DUNKIN says "SHOULD HAVE PARALYZE YOU 1 MORE TURN"
Bloodmare says "This game will be the last this week"
DUNKIN's Right Hand is under the control of someone else!
DUNKIN is surrounded by a hazy glow...
A solid, glimmering shield appears in front of Bloodmare.
Bloodmare starts to look a bit better!
Tendrils reaching towards DUNKIN are cut short as they hit a hazy glow.
The poison makes DUNKIN weaker...
Bloodmare looks quite relieved.
DUNKIN holds up both hands in surrender!
Bloodmare is the victor...
DUNKIN gets to live to fight another day.