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Re: [werewolf] werewolfbite game #2
- To: Ted Rathkopf <ted-pbmserv-lists@rathkopf.net>
- Subject: Re: [werewolf] werewolfbite game #2
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Thu, 22 Sep 2005 05:26:43 -0700 (PDT)
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- Cc: Richard Rognlie <rrognlie@gamerz.net>, werewolf-users@gamerz.net
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- Reply-to: lhurd@yahoo.com
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I agree! Although there is some temptation to start a
game in which you do not even know that...
We really do have to come up with a more sinister
message than "NOBODY died." to explain the homoicidal
rage the villagers seem to fly into! What, nobody
died, let's lynch someone! How about, "but mysterious
scratch marks and dog droppings are seen in the
common"...
Lyman
--- Ted Rathkopf <ted-pbmserv-lists@rathkopf.net>
wrote:
> Arrr, Lyman Hurd <lhurd@yahoo.com>
> What ye be sayin'?
>
> > I don't think that the village should be given
> counts
> > at all.
>
> I think the count should be how the game started.
>
> "The game started with 4 villager, 3 wolves, 2
> seers, 4 masons, 1
> police, 1 angel."
>
> Then we can look at the obit list to figure out what
> "should" be left,
> but not know what's really left.
>
> --
> Ted Rathkopf
>
>
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