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Re: [werewolf] werewolfbite game #2
On Wed, Sep 21, 2005 at 02:42:58PM -0700, Mark Ballinger wrote:
> I'm ready to call the testing game werewolfbite #2 dead. I'll be
> rolling out another big-ass change and want to test it, so I'll
> start wwb#3 when it's ready.
Ok, count me in.
> Among the issues close to being resolved. Are we in agreement
> that the bite percentages should be dropped in favor of a
> strategic allocation of x number of bites available during the
> game? And that the bite can be used against anybody, who then
> loses his power and joins the bad guys?
Sounds good to me. Question: will angel protection work against
bite with this change? If so, will the failed bite count against
x or not?
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