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Re: [werewolf] Options: recruiting and simultaneous nights
On Mon, Sep 12, 2005 at 07:43:46PM -0400, Lee Griffin wrote:
> Greg and I had a long discussion about how the bite/make command
> should work. I think functionally it works so that if a bite/make
> fails, then the villager knows the identity of one bad guy. This
> plays up the risk-reward factor. As for biting anyone, I think we
> discussed that it works like faction immunity to avoid a mess.
No doubt, keep it simple. But, faction immunity doesn't let you know you've missed your target until the night processes. There is no "You can't kill a mafia" warning when you send in a "kill".