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[WW] XP Awards & House Rules



The following are some house rules on xp awards created for my particular
group.  i was wondering what house rules others used for xp awards, or
anything else for that matter.

Also, how would you feel as a player if the following house rules were
presented to you?  Would it be better to just keep the players in the
dark as to how they earn their xp?

=We are using the Variant: Free Form Experience. (DMG168)  The rate at
which characters gain levels should remain the same as the standard
rules.  Each character will be awarded a base of 300xp per session per
level.  That base of 300 is then modified up or down (by as much as
100xp) based on four very rough criteria:
	a. When NOT speaking in character did the player speak in game terms
("Lawson has a Climb +7 and the 
	climb DC for that wall can't be more than 15.  I'll just take 10.") or
in character terms? ("Lawson's a good 
	climber, he can do it".)
	b. When speaking in character did the player speak as the player would
or as their character would?
	c. Did the player contribute to the session stalling or did the player
help to keep the session moving?
	d. Did the player play a mundane, play-it-safe, forgettable character or
a larger-than-life, risk-taking, 
	memorable character?
Note that the above criteria are an "on the whole" very rough kind of
estimation, and not a matter of being "dinged" for each instance of "bad"
or "good" behavior.

=A flat 75xp per level of the character in Bonus xp will be awarded for
submissions (writings, drawings, etc.) that help flesh out the characters
or their world.


Happy Gaming, =)

screenmonkey



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