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Re: [WW] Different system



The system uses only two d10's, which speeds things up
considerably.  One of the main things I love about it
is the use of the drama deck.  Each player gets so
many cards, which can be used during the game to
enhance rolls.  The cards also reward you for doing
non-combat things so you don't end up in endless
gunfights.  There are also subplot cards which add to
the story.  I can't exactly do a review here, but you
should definately check it out.  

Mike

--- "Cpt. Canuck" <canuck@superaje.com> wrote:
> Michael Frost wrote:
> > 
> > Has anyone been playing WWII in a system other
> than
> > D20?  I'm running mine using WestEnd's old
> Masterbook
> 
> I haven't as of yet, but am looking into GURPS which
> is soon to release
> sourcebooks for WW2 and the Age Of Napoleon.  
> 
> What I do hope to try before that is using Gary
> Gygax's Lejendary
> Adventure system for Weird Wars.  We'll eventually
> see how that goes.
> 
> While most people probably prefer dice, it might be
> interesting to see
> how the game works in diceless systems like Heaven &
> Earth (Guardians of
> Order), or even Psychosis.  H&E is modern so the
> conversions would be
> easy and Psychosis is just about as simple as a game
> system can get.  
> 
> > system.  The World of Indiana Jones already has
> many
> > of the weapons and artillery listed, plus stats
> for
> 
> This is a great idea.  West End games certainly did
> some nice work.  
> 
> > resist.  Besides, Masterbook was meant to be the
> > generic system for WestEnd, based on their Torg
> system
> > which Shane still claims is the best.  So I
> haven't
> > really strayed too far from the tree.
> 
> What is the system like?  
> 
> Cap
> 
> 
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