[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Re[2]: [WW] Automatic Fire vs. Human Wave
On Tue, 11 Sep 2001 09:26:32 +0200 Arne Reuter <reuter@tse-online.de>
writes:
> How about this: You apply machine gun fire like suppressive fire.
> For
> every 10 bullets extra you spend (maximum of rate of fire / minute
> divided by 10?), the AC rises by 2, but so does the reflex saving
> throw. Whoever in that 20 foot radius does not make the save, takes
> at least one bullet (if they miss by more than 5, then 2, by more
> than
> 10, three).
> That way you could easily simulate situations as in Saving Private
> Ryan, when the GIs were coming out of their landing craft (or rather
> trying to).
>
> Doing this continually would wreak havoc on your barrel, though.
> After
> e.g. 150 rounds you'd have to change it. Otherwise each combat round
> you'd have to make a jam check with a continually rising DC.
>
> And how about the suppressing effect. Do you also require will
> checks?
>
> Any suggestions?
Looking at the above, i'm begining to think this depends on the play
style. WW and D20 are designed for somewhat less than realistic levels
of death amongst the heroes. Anyone who ran a fairly true to life
Normandy beach landing for their players will tell you that using the
above system for the machineguns would have resulted in a 100% casualty
rate for the heroes. REF saves are not easy to make and WILL saves are
even worse. Is the above "realistic" and is it a fairly simple mechanic?
Yes, but being on the receiving end would be no fun to play. ;)
Happy Gaming,
screenmonkey
________________________________________________________________
GET INTERNET ACCESS FROM JUNO!
Juno offers FREE or PREMIUM Internet access for less!
Join Juno today! For your FREE software, visit:
http://dl.www.juno.com/get/tagj.