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Re: [WW] Monsters,Creatures and Weird Science



This brings up an interesting question-how much do COs
expect to use monsters in WW? I'm a little familiar
with Deadlands, but I don't have a sense for how much
of a role monsters play in the game.

As a prospective WW GM and former Call of Cthulhu GM
I'm an advocate for the 'less is more' monster use
strategy. Like Spielberg in 'Jaws' I think the less
players encounter monsters, and inversely the more
they feel threatened by the monster without
encountering it, the more fear they will experience.

If you want a pulp-style game, however, go for the
monster gusto.

How do people expect to use monsters in their WW
games?

-Nathaniel

--- Lee Holstein <stefan_basarab@hotmail.com> wrote:
> I have a question.I was wondering exactly what kind
> of creatures,and things 
> were going to be in the game.
> 
> I was also wondering if the creatures,and so on were
> going to be region 
> specific(my suggestion would be yes),and if so what
> region has what.
> 
> Also,are certain types going to region
> specific(American Werewolves 
> different from German Werewolves etc.),and be
> general creatures,such as 
> Werewolves.
> 
> Ive seen pictures of German,and Japaneese
> Zombies,are they going to be 
> created(ie. by machine,or magic),or a naturally
> occuring situation.
> 
> With the Weird Science,is there going to be
> Super-Soldiers,More pwerful 
> weapons,etc.And who is going to have it.
> 
> 
> Just a few questions,
> 
> Lee Holstein
>
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