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[risk] New Combat Modes
The risk engine now supports 4 combat modes...
normal - what we've been using
skewed - attacker * 1.16 v. defender (then apply the "normal" algorithm)
proportional - largest force wins. Loses a number of armies proportional
to the total armies lost / total armies.
random - honest by gosh dice used in typical risk fashion, extended to
handle more than 2 players + the cases where there are no defenders.
When a risk game is started with the "challenge" command you can specify
the "mode" with...
Subject: risk challenge -MODE USERID1 USERID2 [ ... USERID6 ]
Richard
--
/ \__ | Richard Rognlie / Sendmail Consultant / Sendmail, Inc.
\__/ \ | URL: http://www.gamerz.net/rrognlie/
/ \__/ |
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