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[risk] Rules of the various Risk games



Apparently I've not been completely clear on what it is I'm implementing
here...

There will be 3 games (eventually)

Traditiional Risk (turn based)
	random distribution of territories
	orderly deployment of initial forces
	a turn consists of:
		deploy reinforcements (includes turn in cards if applicable)
		issue attack orders
			resolve combat using normal Risk method
		issue attack orders
			resolve combat using normal Risk method
			:
		issue ceasefire | free move
		collect your card (if applicable)
	repeat

Calculated Risk (turn based)
	random distribution of territories
	orderly or "all at once" deployment of initial forces
	a turn consists of:
		issue attack orders  (includes turning in cards and
			deploying reinforcements)
		resolve combat using diceless method of some kind
		collect your card (if applicable)
	repeat

Simultaneous Risk (not turn based)
	random distribution of territories
	"all at once" deployment of initial forces + 1st turn reinforcements
	a turn consists of either
		deploy reinforcements (no cards in this version)
	or
		issue attack orders  
		resolve combat using diceless method of some kind
	repeat
	
	in this game, I'm experimenting with how often reinforcements should
	be.  the first cut was for 3 turns of movement followed by a 
	deployment turn.  I may cut it back to 2/1 or 1/1 depending on 
	the feedback I get.

	Another experiment in this game (which may migrate to the others) is
	you are not forced to leave an army in each territory.  You can do
	a complete "vacate" of a territory uring movement.  That territory
	no longer counts towards reinforcments though.  The exception being
	if you are the sole occupant of a continent you get that bonus (for
	now... again: this is experimental).


SimRisk is first on my list.  And it's in beta now...

CalcRisk is next.  then RiskRisk...

Richard

-- 
 /  \__  | Richard Rognlie / Sendmail Consultant / Sendmail, Inc.
 \__/  \ | URL:    http://www.gamerz.net/rrognlie/   
 /  \__/ | Give a man a fish, and he'll be hungry tomorrow.  Teach a
 \__/    | man to fish, and he'll be at the river all day drinking beer.