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[pbmserv] New game: Lambo
- To: pbmserv-users@gamerz.net
- Subject: [pbmserv] New game: Lambo
- From: Cameron Browne <cameron.browne@btinternet.com>
- Date: Sun, 24 Aug 2008 09:44:18 +0100
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- Sender: owner-pbmserv-users@gamerz.net
Hi,
A new game Lambo has been added to the server. This a tile placement
game in which players strive to enclose shapes of their colour, a bit
like Mambo but simpler and more elegant.
Official rules: http://www.cameronius.com/games/lambo/
PBeM help page: http://www.gamerz.net/pbmserv/lambo.html
Graphical UI: http://www.gamerz.net/pbmserv/List.php?Lambo
Please try it out!
lambo challenge <you> camb
lambo challenge camb <you>
Cameron
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Help for the Game of Lambo
Welcome to the network Lambo server. The challenge command is described
here. Other commands are the same as for all pbmserv games.
lambo challenge [-size=number] userid1 userid2
starts a new game for two players.
The -size parameter specifies the number of tiles (default 48).
Introduction
Lambo is a tile-placement game in which players strive to form
closed groups
of their colour.
Note: The game is much easier to see using the graphical web interface than
the ASCII email version!
Rules
Two players, Light and Dark, share a common pool of 48 hexagonal bridge
tiles. Each tile contains a white bridge and a blue bridge, and may be
oriented in three ways such that the corner colours are the same for each
rotation.
.--oo .--oo .--oo
o oo\ / oo / ooo \
ooo oo ) oooo ) oooo )
o oo/ \ ooo / \ oo
`--oo `--oo `--oo
Start: The game starts with a single tile in the middle of the
playing area.
Play: Light places a single tile adjacent to the starting tile such that
edge colours match, then players take turns placing two tiles per turn
adjacent to existing tiles such that edge colours match. The second tile
each turn may use the first tile that turn as its existing neighbour, but
the two do not have to be adjacent.
Aim: The game is won by the player who forms a closed group of their colour
of at least size 1. A group's size is given by the number of bridges it
contains.
For example, the following figure shows a game won by Dark (o) who has
enclosed an 'o' group containing one bridge. The closed Light group in
the lower lefr contains no bridges so doesn't count.
.--oo
/ oo
.--ooooo `--oo
/ ooo ooo ooo \
.--ooooo . ooooo `--oo
o oo oo oo oo oo\
ooo oo . ooooo . oooo oo `--oo
o oo oo ooo o ooo oo oo
) ooooo . oooo oo . ooooo )
o oo ooo ooo o ooo oo ooo /
ooo oo . ooooo . oooo oo .--oo
o oo ooo oo oo oo/
`--ooooo .--ooooo .--oo
\ oo \ ooo /
`--oo `--oo
If a move forms winning groups for both players, then the mover loses. If
the tiles run out before either player wins then the game is won by the
player with the largest group (counting bridges) otherwise it is a draw.
Syntax
The move syntax is:
lambo move board# userid password a1
lambo move board# userid password a1,c12
History
Lambo tiles and rules by Cameron Browne and copyright (c) Cyberite Ltd,
2008.
The name Lambo is derived from the fact that the game is a sort of "Lite
Mambo".
Please see the official Lambo page for further details and examples:
http://www.cameronius.com/games/lambo/
Implementation and Help file by Cameron Browne, August 2008.