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[pbmserv] ko fights
- To: pbmserv-users@gamerz.net
- Subject: [pbmserv] ko fights
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Wed, 9 Mar 2005 13:22:10 -0800 (PST)
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- In-reply-to: 6667
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Missed the initial email by reading too fast.
As a go player (okay former go player really) I want
to take offense at the "annoying quirk" comment :-).
Obviously you would prefer your group to be
unconditionally alive, but alive up to a ko fight is a
good middle ground (considering seki and death are the
alternatives).
Cheers,
Lyman
--- pbmserv@gamerz.net wrote:
> It's true that ko never happens in Orbit. To my
> taste that's a good thing,
> however there are many Go players who enjoy fighting
> ko's since they can be
> very tricky indeed. In my Go-club-playing days
> (Triangle Go Club in Chapel
> Hill, NC), I tended to avoid ko's when I could
> reasonably do so, but there
> were several people who liked to start ko fights.
> Whether or not ko is bad
> or good in a game is perhaps something that could be
> argued about at length.
>
> Anyway, Orbit, though technically a Go variant, is
> not as close to Go as it
> would appear at first glance. The variant
> Conversion Go
> (http://home.fuse.net/swmeyers/conversion.htm) uses
> the mechanism of
> liberties and is closer to Go in feel. There are no
> ko's in Conversion Go
> either, but again whether that's good or bad may be
> a matter of taste.
>
> Steve
>
> ----- Original Message -----
> From: "camb via" <pbmserv@gamerz.net>
> Sent: Wednesday, March 09, 2005 8:42 AM
> Subject: Message from camb via PBM Server
>
>
> > Hi,
> >
> > It just struck me that ko will never happen in
> Orbit. Is this true? If so
> > then it fixes one of the annoying quirks of
> Go-like games.
> >
> > Cameron
> >
> >
>
>
>
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