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[pbmserv] New variant: Two-Player Druid's Hex
Hi,
The recent variant Druid's Y proved too easy to win due to the no-deadlock
nature of the hexagonal grid. Two-player Druid's Hex is similar in nature
(players still try to form a Y) but offers a better balance as the game may
temporarily deadlock. Also, the board is more compact while allowing a game
at least as deep.
Testers wanted! Please apply to:
druid challenge yourname camb -hex
druid challenge camb yourname -hex
Cameron
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Two-Player Druid's Hex: The game is won by the first player to connect
any three alternating (non-adjacent) sides with a path of their
stones. The following example shows a game won by X, who has
completed a path of X stones between three alternating sides.
E9
_____
D8 / \ F8
_____/ \_____
_____/ \ G7
/ \ . . \_____
B6 / x x \ \ H6
_____/\ x x / . . . \_____
A5 / \ \_____/ \ I5
_____/ \/ \ . . . . \_____
/ _____/ x x \ \
/ / \ x x / . . . _____ . \
\ / o o \_____/ / \ /
\ /\ o o / \ . . _____/ o o \ . /
/ \ \_____/ x x \_____ / o o /____ \
/ \/____/\ _____/ \ _____/ o o _____/ \ \
\ \ \/ \ x x \/ o o / \ o o \_____/
\ . \/ o o \x x / o o _____/ x x \o o / \
/ /\ o o /____/\ o o / x x /____/ x x \
/ . /\ \_____/ \ \_____/ x x _____/ \ x x /
\ \ \/ \ x x \/ x x /____/ x x \_____/
\ . \/ x x \x x / x x _____/ \ x x /____/
/ _____/\ _____/____/\ x x /____/ o o \_____/ \
/ / \ \/ \ \ \_____/ /\ o o /____/ \
\ _____/ x x \/ o o \_____/____/ \ \_____/ /
\/ \ x x /\ o o \___/ \/____/ . /
/ o o \_____/\ \_____ o o \_____ \
/\ o o / \ \/____/\ o o \ . . . \
\ \_____/ x x \/ \ \_____ o o \ /
\/____/\ x x / x x \/____/\ o o /____ . _____/
\ \_____/\ x x /____/\ \_____/ \ /
A1 \/____/\ \_____/____/\ \/____/ o o \ _____/ I1
\ \/____/ \/____/\ o o / /
B1 \/____/ . /\ \_____/____/ H1
\ \ \/____/
C1 \_____ \/____/ G1
\ /
D1 \_____/ F1
E1
The following diagram shows two possible winning paths for O:
. .
. . . .
o . . . . o
. o . . . . . .
. . . . . . . . o .
. o . . . . o .
. . o . . . . . . .
. . . . o o o .
. . o o o o o o . .
. o o o . . . .
. . . . . . . o . .
. o . . . . o .
. o . . . . . . . .
. . . . . . o .
o . . . . o
. . . .
. .
The alternating-sides winning condition is not usually found in
connection games played on the hex hex board, as players can spoil the
game by cutting off opposite sides of the board, making it impossible
for either player to win:
.
. .
o . x
. . . .
. o . x .
. . . .
. o . x .
. . . .
. o . x .
. . . .
. o . x .
. . . .
. o . x .
. . . .
o . x
. .
.
However, this is not a problem in Druid as players can build over
enemy blocks to resolve potential deadlocks. In fact, such deadlocks
are good for Druid; they build tension and define hot spots where
players must concentrate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Since the Druids are celebrating this week's Yog-Sothoth festival of
friendship, happiness and disembowelment, there are no anti-bart measures
in two-player Druid's Hex.