[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pbmserv] Robots update
Cameron Browne wrote:
> >You're quite correct. I was factoring in human error: it's increasingly
> >likely to make a mistake the more moves you queue up.
On Tue, Apr 06, 2004 at 10:10:13AM +0000, Clarence Risher wrote:
>
> Unless you use a client to play that can extrapolate the game for you.
> I cant name one offhand, ...
Does the preview command work for robots? (If not, it would be
moderately easy to write a crude projector for this game.) I agree that
giving a bonus to making multiple moves at once is fairly pointless, if
not 'unfair'. Other versions I've seen do give a bonus for the
equivalent of 'Last stand', but they can played faster than any email
system, and the longer I have to wait the more careful I'm likely to be
(plus a text format makes it easier to take precautions than something
using ncurses in my terminal or in a GUI).
--
schep