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Re: [pbmserv] Robots update



Cameron Browne wrote:
> >You're quite correct. I was factoring in human error: it's increasingly 
> >likely to make a mistake the more moves you queue up.

On Tue, Apr 06, 2004 at 10:10:13AM +0000, Clarence Risher wrote:
> 
> Unless you use a client to play that can extrapolate the game for you. 
> I cant name one offhand, ...

Does the preview command work for robots?  (If not, it would be 
moderately easy to write a crude projector for this game.)  I agree that 
giving a bonus to making multiple moves at once is fairly pointless, if 
not 'unfair'.  Other versions I've seen do give a bonus for the 
equivalent of 'Last stand', but they can played faster than any email 
system, and the longer I have to wait the more careful I'm likely to be 
(plus a text format makes it easier to take precautions than something 
using ncurses in my terminal or in a GUI).

-- 
schep