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Broadcast from drp via PBM Server



Suggestion for soccolot:
 add a -pass option for creating the game, which
 means that a single move could consist of
 arbitrarily many kicks of the ball.

so if it were drp' go and the board looked like this... (as it is on game
210)

                N
 -------------------------------
 |           G O A L           |  drp : White
 -------------------------------
   ||  |  |B2|B3|B4|B5|  |  ||
   |-------------------------|
   ||  |  |  |B6|  |  |  |  ||
   |-------------------------|
 N ||  |  |  |SB|  |  |  |  ||
 | |-------------------------|
   ||  |  |B1|  |  |  |  |  ||
 W |-------------------------| E
   ||  |  |  |W4|  |  |  |  ||
 | |-------------------------|
 S ||  |W1|  |  |  |  |  |  ||
   |-------------------------|
   ||  |W2|W3|  |  |W5|W6|  ||
   |-------------------------|
   ||  |  |  |  |  |  |  |  ||
 -------------------------------
 |           G O A L           |  jxb : Black
 -------------------------------
                S

Then jxb has won the game:
 jxb has the immediate threat of B1K1,B4K7 which
 must be countered. Since the ball cannot be moved,
 it must be countered by blocking the path - moving
 a man into the column of B4. However, drp must
 either move W4 into this column, which allows a win
 by B6K6, or move W5, which allows a win by B1K1,
 B6K1,B5K7.

Just a suggestion.