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Broadcast from drp via PBM Server
Suggestion for soccolot:
add a -pass option for creating the game, which
means that a single move could consist of
arbitrarily many kicks of the ball.
so if it were drp' go and the board looked like this... (as it is on game
210)
N
-------------------------------
| G O A L | drp : White
-------------------------------
|| | |B2|B3|B4|B5| | ||
|-------------------------|
|| | | |B6| | | | ||
|-------------------------|
N || | | |SB| | | | ||
| |-------------------------|
|| | |B1| | | | | ||
W |-------------------------| E
|| | | |W4| | | | ||
| |-------------------------|
S || |W1| | | | | | ||
|-------------------------|
|| |W2|W3| | |W5|W6| ||
|-------------------------|
|| | | | | | | | ||
-------------------------------
| G O A L | jxb : Black
-------------------------------
S
Then jxb has won the game:
jxb has the immediate threat of B1K1,B4K7 which
must be countered. Since the ball cannot be moved,
it must be countered by blocking the path - moving
a man into the column of B4. However, drp must
either move W4 into this column, which allows a win
by B6K6, or move W5, which allows a win by B1K1,
B6K1,B5K7.
Just a suggestion.