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Re: [pbmserv-dev] Uno!
Richard, I just finished my job. I have 3 months break before I gotta start looking for another job. If no one else will do UNO! I might have time to implement it, but I was hopeing to do some other games first.
--
Douglas Zander
--- On Fri, 8/1/08, Lyman Hurd <lhurd@yahoo.com> wrote:
> From: Lyman Hurd <lhurd@yahoo.com>
> Subject: Re: [pbmserv-dev] Uno!
> To: pbmserv-dev@gamerz.net
> Date: Friday, August 1, 2008, 2:38 PM
> On a PBEM server it makes little sense to keep secret
> information that is directly computable such as the number
> of cards each player has!
>
> Actually I am still hoping to take time to implement
> Tichu...
>
> On that front, does anyone know if there is a systematic
> way to download game records from BSW? I have thought of
> some interesting data mining experiments particular to
> Tichu.
>
> Cheers,
>
> Lyman
>
>
>
> ----- Original Message ----
> From: Richard Rognlie <rrognlie@gamerz.net>
> To: pbmserv-dev@gamerz.net
> Sent: Friday, August 1, 2008 2:51:58 PM
> Subject: [pbmserv-dev] Uno!
>
> aka "screw your neighbor"...
>
> who wants to implement it?
>
>
> screw your neighbor is played with a normal card deck + 2
> jokers
> (works even better with 2 full decks + 4 jokers)
>
> deal 7 to each player, flip next to determine starting
> suit/number.
>
> Players take turns following suit or rank in an attempt to
> get
> rid of all of their cards
>
> 2 == "draw 2"
> next player takes 2 cards loses turn
> (variant, if player can play a 2 of their own, it
> moves
> to the next player who must either play a 2 or draw
> 4... then 6 then 8)
> 8 == "wild" (can be played at any time)
> choose a new suit
> J == reverse
> change the direction of play
> Q == skip
> skip the next player
> joker == wild + draw 4
>
> Uno! is SYN with a proprietary deck ([0..9, draw2, skip,
> reverse] x 2
> in 4 colors, 4 wild + 4 wild/draw4))
>
> There's also a "how many cards to you have
> left?" that might be hard
> to implement. In SYN, when you have 2 cards, you need to
> announce it.
> if you forget and get caught, you draw two.
>
> Similarly in Uno... when you get down to 1 card, you
> announce it
> ("Uno!"). Failure to do so, and being caught...
> draw two.
>
>
> If it's your turn and you are unable to play.
> option 1. draw one card, play if you can, else skip.
> option 2. keep drawing until you can play something
> (nasty!)
>
> --
> / \__ | Richard Rognlie / Sendmail Ninja / Gamerz.NET
> Lackey
> \__/ \ | http://www.gamerz.net/~rrognlie
> <rrognlie at gamerz.net>
> / \__/ | Creator of pbmserv@gamerz.net
> \__/ | Helping reduce world
> productivity since 1994
>
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