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Re: [pbmserv-dev] what we need...
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] what we need...
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Wed, 28 May 2008 08:50:06 -0700 (PDT)
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- Reply-to: pbmserv-dev@gamerz.net
- Sender: owner-pbmserv-dev@gamerz.net
Ah yes, but I believe the point is that you cannot "undo" a won game...
Mate, this bird wouldn't "voom" if you put four million volts through it!
Cheers,
Lyman
----- Original Message ----
From: John Williams <williams@tni.com>
To: pbmserv-dev@gamerz.net
Sent: Wednesday, May 28, 2008 11:46:29 AM
Subject: [pbmserv-dev] what we need...
> > I was wondering if it would be practical for the game
> > engine to "lock out" the next player from making a move until he answers the
> > question: "accept or reject?"
On the other hand, there is nothing stopping you from UNDO-ing twice.
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