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Re: [pbmserv-dev] what we need...



Ah yes, but I believe the point is that you cannot "undo" a won game...

Mate, this bird wouldn't "voom" if you put four million volts through it!

Cheers,

Lyman

----- Original Message ----
From: John Williams <williams@tni.com>
To: pbmserv-dev@gamerz.net
Sent: Wednesday, May 28, 2008 11:46:29 AM
Subject: [pbmserv-dev] what we need...

> > I was wondering if it would be practical for the game
> > engine to "lock out" the next player from making a move until he answers the
> > question: "accept or reject?"

On the other hand, there is nothing stopping you from UNDO-ing twice.



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