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[pbmserv-dev] what we need...
- To: pbmserv-dev@gamerz.net
- Subject: [pbmserv-dev] what we need...
- From: Douglas Zander <darthdoug_1999@yahoo.com>
- Date: Tue, 27 May 2008 14:07:34 -0700 (PDT)
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- Reply-to: pbmserv-dev@gamerz.net
- Sender: owner-pbmserv-dev@gamerz.net
I was just wondering something. A player requested an UNDO but I made my turn
already because I read my email oldest first and did not see the undo request
before I made my move. I was wondering if it would be practical for the game
engine to "lock out" the next player from making a move until he answers the
question: "accept or reject?" If I had known that an UNDO was pending, I
wouldn't have made my move and would have accepted the UNDO. (my move resulted
in my winning the game). what do you think?
--
Douglas Zander
Publisher of GPZ (GAMES Player's Zine)
A free fanzine about GAMES Magazine
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