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[pbmserv-dev] Re: [pbmserv] Looking for games: Go, Chess, Terrace, Hex
- To: pbmserv-dev@gamerz.net
- Subject: [pbmserv-dev] Re: [pbmserv] Looking for games: Go, Chess, Terrace, Hex
- From: Ezequiel Martín Cámara <ezequiel.martin.camara@gmail.com>
- Date: Fri, 2 Dec 2005 14:08:59 -0600
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On 12/2/05, Paul van Wamelen <wamelen@math.lsu.edu> wrote:
>
> Let's move this discussion to the pbmserv-dev list...
Moved. I am in.
> No, I don't want to do it alone! There are already other people also doing
> work (sharkey, morat) and a few more have expressed interest.
Well, count me in. I work as a programmer, so I hope that my code
quality is up to your standards.
My first priority will be to try to fit an automatic challenge seek
code in there, more than fixing any games. If I have time, I will try
to work a Go game over system in there, more as a way to learn Go than
anything else... 8).
I will look at the code. I am good at debugging/housecleaning, so if
there is any task like that, tell me and I will look at it once I
learn the ropes.
> > Does the application have access to the player/game database, or just
> > asks for the information through emails?
>
> It does have access to everything the c++ code has access to.
So, how is the player / game database kept? Files? RDBMS? Anything
fancy in there I should be aware of?
> I strongly
> believe that whatever is done along these lines should not be purely web
> based.
I myself am a big fan of email. Lets me play at work 8).
What I am planning to do is all email, probably will not have any
impact on graphics stuff. If it works, a nice web interface can be
worked in, but just as a convenience; the functionality will all be in
the mail server.
> My own ideas on a tournament system:
The system I am thinking about is more informal. Just automatically
pairing off people for casual games. You tell the system that you want
to be playing four games of go at a time, all the time, and whenever
you are below that, it looks in the database, finds you a suitable
opponent, and sends a challenge.