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[pbmserv-dev] Re: [werewolf] And now for something completely different
- To: Adam Luter <adam.luter@gmail.com>
- Subject: [pbmserv-dev] Re: [werewolf] And now for something completely different
- From: Richard Rognlie <rrognlie@gamerz.net>
- Date: Thu, 20 Oct 2005 14:24:54 -0400
- Cc: pbmserv-dev@gamerz.net
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for "simple" ko, your logic is pretty sound.
if you place a stone (A) that captures a single stone (B)...
save the locations of those stones
If the opponent plays to B and that captures the stone A (and ONLY the
stone A), then you have a Ko.
"super" Ko is much more complex, obviously. And that is defined as
you can not place a stone such than it recreates a prior state of the
board. ("state" implies both stone positions AND whose turn it is)
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